The cards with the most melee damage in Splinterlands!

in Splinterlands3 months ago

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Introduction

Hi guys, this is my big post for you to see and learn a little more about the cards. This time we will see which ones have the highest melee damage in Splinterlands!

Rebel.png

Sand Worm.png

EditionReward
Mana Cost9
Element07-neutral.png Neutral
RarityCommon
Card Type00-melee.png Melee
Abilitiesability_piercing.pngability_snare.pngability_sneak.png
Huge Sand Worms have always lived in the desert of Draykh-Nahka, but with the recent uncovering of the various Untamed Prophecies, they have mysteriously grown even larger. They have also become more wild and free, somehow discovering how to escape from the Sands of the Dragon Splinter. Although it has never been witnessed, biologists believe that the Worms have learned how to swim. If they have indeed learned to burrow through water like sand, the Splinterlands will suffer greatly from their proliferation. In Mount Mox battle, Sand Worms can swallow monsters of nearly any size with no need to chew. They can even snatch fliers directly from the air, extending out of the ground even higher than the arena walls.

Jared Scar.png

EditionReward
Mana Cost7
Element Life
RarityLegendary
Card Type00-melee.png Melee
Abilitiesability_bloodlust.pngability_true-strike.pngability_piercing (1).png

Jared Scar was born three hundred years ago, in a small town in Praetoria. His mother was a wealthy Ulund and lived a lavish lifestyle, coveting things that either others couldn't afford or that shouldn't be possessed. Her reckless life led to a number of encounters with undesirable characters, like Jared's father. She had no idea he was a vampire when they spent that night together. She never heard from him again after that night, and then eight months later she gave birth to Jared.

Horrified to find herself with a child that was clearly different from the others, she quickly set about getting rid of him to preserve her reputation within the town. Paying a passing merchant to dispose of the “awful mistake”, she freed herself from the shame that would have befallen her name. However, the merchant couldn't bring himself to destroy the baby, instead leaving it on the doorstep of his favorite arena in Ulundin. That was where Scar discovered Jared, wailing in a basket and so hungry he could milk a cow dry. Scar took Jared to his home in Ulundin city where the child quickly settled and grew to enjoy a fair life.

Scar was the owner of the Scarred Hand, a small band of novice battle mages, who he used to battle in local arena tournaments. When they weren't fighting for him, they were rented to other Arena Masters. Scar made a paltry living from it, but as Jared grew older, he helped his adoptive father, showing a remarkable talent for the business. Also, his immense size and strength deterred most of the usual underhand tactics employed by rival Arena Masters.

What Jared could never understand though, were the differences between him and the other Ulund. When folk remarked upon the vicious fangs that lined his mouth, he would tell them how he had filed his tusks to look more imposing. And by the time people realized that he never seemed to age, they were too old and infirm for others to pay heed to their ramblings.

Jared was relatively young when Scar passed away. He was left an ornate chest by his guardian, and when he opened it, he found three items inside that were to change his life forever. A handful of scrolls that carried the title deed to a small arena within the city and ownership rights to the battle mages on their payroll; an iron studded club made from Snakewood, the hardest and most expensive wood in all Praetoria; and a single gold token with a magnificent arena engraved upon its face. Jared pledged that day he would honor his father's dream and become the greatest Arena Master in all the land. And so began his monopoly on the famous arena games and the impressive buildings they were fought in.

Mordeus.png

EditionRiftwatchers
Mana Cost7
Element01- fire.png
RarityLegendary
Card Type00-melee.png Melee
Abilitiesability_stun.pngability_opportunity.pngability_piercing.png
Mordeus is a devil monarch that dwells in the lower planes, where it rules Conflagis and its inhabitants of demons and other fiends. Scholars believe Mordeus feeds on anger and can influence anyone or anyplace where anger is intense. Those who draw his attention become mad with rage. Buildings tremble and fall to ruin. Fire erupts from the land.

Once Mordeus has consumed enough anger, the devil monarch can give it physical form—or even appear himself—wreaking havoc and killing anyone nearby.

Venka the Vile.jpg

EditionRebellion
Mana Cost7
Element07-neutral.png Neutral
RarityLegendary
Card Type00-melee.png Melee
Abilities
ability_trample.pngability_oppress.pngability_charge.pngability_piercing.png
Port Pristine was part of the Kingdom of Khymia before it bowed to the overwhelming might of the Chaos Empire. Now, Commander Venka the Vile rules the city with brutal efficiency. Her battalion of legionnaires enforces compliance with the laws of the Empire and ensures no one gets any stupid ideas about inalienable rights like life, liberty, and other such nonsense.

Lately, however, Venka’s legionnaires have been turning up dead: slit throats in some shadowy alley, felled in the street with an arrow to the eye by a rooftop sniper, or blown to bits by explosives both incendiary and magical. Her requests for replacements are drawing questions from her superiors, and Venka knows she’ll have to squash this little resistance before it becomes something more.

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