INTRO
Splinterlands has just recently released new reward cards on Monday they all looks SO GOOD!
These cards will be obtainable in your daily & seasonal chests as per usual, I sure am excited to try these new toys!
These new cards will have the same outline design as the new CHAOS LEGENDS Pack Editions to be released next month. Which means that the Card Power (Dec Burn Value) they have will be similar and about half of that of the UNTAMED Editions.
What does these new editions bring to the table? New abilities!
1. Amplify: Increases Magic Reflect, Return Fire and Thorns damage to all enemy monsters by 1.
2. Forcefield: This monster takes only 1 damage from attacks over 5.
3. Camouflage: This monster cannot be targeted for attacks unless it's in the first position.
4. Backfire: If an enemy misses this monster with an attack, the attacker takes 2 damage.
5. Deathblow: This monster does 2x damage if their target is the only monster left on the enemy team.
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FIRE
1. Venari Heatsmith (Common):
ABILITIES | DESCRIPTION |
---|---|
Base - Void Armor | Magic attacks hit this Monster's armor before its Health. |
LVL 6 - Amplify | Increases Magic Reflect, Return Fire and Thorns damage to all enemy monsters by 1. |
LVL 10 - Thorns | When hit with a Melee attack, does (2 melee) damage back to the attacker. |
Opinion: Not a card usable in lower leagues but it can be fairly decent in higher leagues as a cheap buffer... However, the Fire Splinter generally do not have much "Magic Reflect", "Return Fire" or "Thorn" Monsters. Use at your own discretion
2. Exploding Rats (Rare):
ABILITIES | DESCRIPTION |
---|---|
Base - Blast | Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage/2 rounded up. Snipe works well with this ability. |
LVL 5 - Redemption | When this Monster dies, it does 1 (melee) damage to all enemy monsters. |
LVL 8 - True Strike | This Monster's attacks cannot miss. Blind debuff will have no effect either. |
Opinion: Generation 2 of the Exploding Dwarf who aren't built to last in the fight but to deal massive damage! This card would do good in Equalizer Rule-sets however I think that it can be used in Equal Opportunity and Super Sneak Rule-sets as long as you protect it well. With Malric, this will deal so much damage and with Pyre, this is a speedy beast!
3. Lava Launcher (Epic):
ABILITIES | DESCRIPTION |
---|---|
Base - Close Range | Monsters with the Close Range ability can perform ranged attacks from the first position. |
LVL 4 - Stun | When a Monster with Stun hits a target, it has a 50% chance to stun the target causing it to skip turns until the stunning monster had its turn. This may cause some monsters to miss 2 turns or to miss 0 turns. |
Opinion: Would be quite a strong card to add to your Yodin Zaku Deck. Not only does it hit hard or have insane tankiness, it is also capable of striking at the first position! You must definitely place this card in front of your range and magic monsters to soak up the "Snipes". Do note that it costs 9 mana so only play it if you have mana to spare...
WATER
1. Pelacor Bandit (Common):
ABILITIES | DESCRIPTION |
---|---|
Base - Sneak | Targets the last Monster on the enemy Team instead of the first Monster. |
Base - Flying | Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. |
Opinion: Considering its cost, this is actually a pretty good card to have and play! Especially when you have the Sneak Daily Missions and you really need / want to play the Water Splinter this card will be very helpful as it won't eat much into your mana cost. Looking at its speed and ability, putting this card at the back could be beneficial for dodging "Sneak" attacks.
2. Venari Wavesmith (Rare):
ABILITIES | DESCRIPTION |
---|---|
Base - Protect | All friendly Monsters gain +2 Armor. |
LVL 5 - Dispel | When this monster hits an enemy, it clears all positive status effects on that enemy. |
Opinion: A great addition to your Alric Magic Deck! What more can i say? This card would help a lot in helping your cards survive till round 2 unless your opponent is playing a Magic deck as well. PS. The dispel doesn't always prove to be useful but when it does, it could turn the tide around.
3. Dijinn Oshannus (Legendary):
ABILITIES | DESCRIPTION |
---|---|
Base - Void | Reduced damage from Magic attacks. Same effects as shield but for magic damage. |
LVL 2 - Phase | Magic attacks can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks). |
LVL 3 - Forcefield | This monster takes only 1 damage from attacks over 5. |
Opinion: Magic Deck's biggest nightmare as well as wishlist... A speedy magic tank that counters Magic itself? Search no more for the Dijinn Oshannus is here. The fact that it has "Void" not only mean that he receives less damage from magic, the "Phase" ability allows him to dodge magic attacks itself... This is pretty scary as this card has a speed of 5 which makes his dodge rate pretty considerable.
EARTH
1. Pelacor Mercenary (Common):
ABILITIES | DESCRIPTION |
---|---|
Base - Flying | Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. |
LVL 6 - Heal | Restores a portion of the Monster's health each round. 1/3 of the monsters max health rounded down is restored. Minimum is 2. |
LVL 10 - Retaliate | When hit with a Melee attack, Monsters with Retaliate have a chance (50%) of attacking their attacker. Chain is possible. |
Opinion: This is pretty much a secondary Nectar Queen in lower leagues. Meanwhile, in higher leagues this card is built to last (Heal) while the Nectar Queen is built to kill (Poison).
2. Venari Seedsmith (Rare):
ABILITIES | DESCRIPTION |
---|---|
Base - Scavenger | Gains 1 max health each time any monster dies. |
LVL 5 - Poison | Attacks have a chance (50%) to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. Poison does 2 damage each end of the turn and is not affected by shield or void. |
Opinion: This would be a pretty fun card to play. Even though I feel that I already have a pretty strong Earth Deck already, I will play this in the "Toxic Fumes" Rule-set to see how long it can last! At higher leagues, the "Poison" ability would help melt most tanks.
3. Dijinn Biljka (Legendary):
ABILITIES | DESCRIPTION |
---|---|
Base - Camouflage | This monster cannot be targeted for attacks unless it's in the first position. |
LVL 2 - Void | Reduced damage from Magic attacks. Same effects as shield but for magic damage. |
LVL 3 - Weaken | Reduces the Health of all enemy Monsters (by 1, but can't get lower than 1). An exception to this is if the enemy monster than scavenges. If it has less than 1 health and then scavenges, its max health will stay at 1. |
Opinion: Honestly, this would be a pretty fun card to play but not something that I would really want. Definitely strong in low mana cap games but very weak in general. The only reason why I would ever want it is due to "Camouflage" but he is slow, fragile and only have 1 Magic attack... PS. "Void" is pretty useless on this card due to how fragile it is with 2 health
LIFE
1. Pelacor Conjurer (Common):
ABILITIES | DESCRIPTION |
---|---|
Base - Flying | Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. |
LVL 4 - Magic Reflect | When hit with Magic damage, does reduced Magic damage back to the attacker. Equal to damage of the attacker/2 rounded up. Doesn't matter if the monster being hit by magic has void, it only looks at the damage from the attacker. |
LVL 7 - Divine Shield | The first time the Monster takes damage from a monster or earthquake it is ignored. Poison doesn't trigger divine shield, it will still chip away 2 HP. |
LVL 10 - Phase | Magic attacks can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks). |
Opinion: This is the Life Splinter version of the Failed Summoner from the Earth Untamed Edition with the sole purpose of being a tank that reflects magic.
2. Venari Crystalsmith (Rare):
ABILITIES | DESCRIPTION |
---|---|
Base - Tank Heal | Restores a portion of the Monster in the first position's health each round. 1/3 of the monsters max health rounded down is restored. |
LVL 6 - Dispel | When this monster hits an enemy, it clears all positive status effects on that enemy. |
Opinion: Finally a "Tank Heal" card that can attack at level 1, unlike the Crustacean King and the Divine Healer which needs to be at level 3 before they gain an attack stat. But then this is a Rare card and would cost 1 mana more!
3. Dijinn Renova (Epic):
ABILITIES | DESCRIPTION |
---|---|
Base - Strengthen | All friendly Monsters have increased Health by 1. |
LVL 4 - Triage | WHeals the friendly back-line Monster that has taken the most damage. Heal is max health/3 rounded down. Minimum is 2. |
Opinion: A very fine card to have, not only does its stats are pretty well rounded, the additional buffs it provides really suits this Splinter
DEATH
1. Pelacor Deceiver (Common):
ABILITIES | DESCRIPTION |
---|---|
Base - Flying | Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. |
LVL 6 - Backfire | If an enemy misses this monster with an attack, the attacker takes 2 damage. |
LVL 10 - Retaliate | When hit with a Melee attack, Monsters with Retaliate have a chance (50%) of attacking their attacker. Chain is possible. |
Opinion: Would be useful in "Earthquake" Rule-sets in lower leagues but i would prefer Phantasm, in higher leagues this will be very fun to play though! Imagine the opponent missing due to its high speed & "Flying" making them take 2 damage while if they hit, there's a 50% chance that this card will hit back. 😂
2. Venari Bonesmith (Rare):
ABILITIES | DESCRIPTION |
---|---|
Base - Life Leech | Restores a portion of the Monster in the first position's health each round. 1/3 of the monsters max health rounded down is restored. |
LVL 4 - Poison | Attacks have a chance (50%) to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. Poison does 2 damage each end of the turn and is not affected by shield or void. |
LVL 8 - Dispel | When this monster hits an enemy, it clears all positive status effects on that enemy. |
Opinion: I personally love playing Life Leech monsters like Vampire, this is card however works differently as it does not focus on striking fast and gain health but slightly slow paced with more health to take a hit or two. The "Poison" ability it gains at higher leagues will be very helpful at taking down tanks!
3. Harklaw (Legendary):
ABILITIES | DESCRIPTION |
---|---|
Base - Shield | Reduced damage from Melee and Ranged attacks. Attack value gets halved (and rounded up) before damage is dealt. |
LVL 2 - Immunity | This monster is immune to negative status effects. Still gets affected by summoner attack debuffs. |
LVL 3 - Demoralize | Reduces the Melee attack (by 1, but can't get lower than 1) of all enemy Monsters. |
Opinion: My favourite and Wishlist from this reward edition! "Shield" monsters are generally my favourite like the Living Lava but the 2 main reasons why I want it is because of the DESIGN and the fact that it gains Immunity so it will be my go to monster for Toxic Fumes Rule-sets! The fact that it even has "Demoralize" to decrease the attacks of the enemies are beyond me as this beast is built to LAST in the game.
DRAGON
1. Naga Assassin (Common):
ABILITIES | DESCRIPTION |
---|---|
LVL 4 - Backfire | If an enemy misses this monster with an attack, the attacker takes 2 damage. |
LVL 8 - Swiftness | All friendly Monsters have increased Speed. |
Opinion: Not a big fan but this is a nice gap filler when you still have mana left, potentially fatal in higher leagues as it is a cheap buffer. At level 4, you can consider playing it at Reverse-Speed Rule-sets so that you can have a higher miss rate to activate her "Backfire" ability.
2. Twilight Basilisk: (Rare):
ABILITIES | DESCRIPTION |
---|---|
Base - Reach | Melee attack Monsters with the Reach ability may attack from the second position on the team. |
LVL 5 - Stun | When a Monster with Stun hits a target, it has a 50% chance to stun the target causing it to skip turns until the stunning monster had its turn. This may cause some monsters to miss 2 turns or to miss 0 turns. |
Opinion: Not a card I appreciate but for a dragon card it is considered cheap. The stats of it are however underwhelming unless you are playing it for the stuns
3. Dijinn Chwala (Epic):
ABILITIES | DESCRIPTION |
---|---|
Base - Thorns | When hit with a Melee attack, does (2 melee) damage back to the attacker. |
LVL 2 - Enrage | Has increased Melee attack and Speed when damaged. Values are multiplied by 1.5 and rounded up. |
LVL 3 - True Strike | This Monster's attacks cannot miss. Blind debuff will have no effect either. |
Opinion: This is a card that really lives up to the Dragon Splinter, which are known to be expensive but well worth it with their devastating stats and abilities. The Dijinn Chwala has monstrous tankiness while having "Thorns", this is not a card you want to see at the enemy's front. At higher leagues it gains "Enrage" and to make it worse "True Strike" making it impossible for it to miss!
NEUTRAL
1. Gargoya Lion (Common):
ABILITIES | DESCRIPTION |
---|---|
Base - Flying | Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. |
LVL 5 - Void | Reduced damage from Magic attacks. Same effects as shield but for magic damage. |
LVL 9 - Enrage | Has increased Melee attack and Speed when damaged. Values are multiplied by 1.5 and rounded up. |
Opinion: Generally, you can find better tanks in any splinters so this won't find much play. However, there are some splinters whose tanks does not have "Flying" so you might need him for those Earthquake Rule-sets.
2. Gargoya Devil (Rare):
ABILITIES | DESCRIPTION |
---|---|
Base - Flying | Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. |
Base - Close Range | Monsters with the Close Range ability can perform ranged attacks from the first position. |
LVL 4 - Deathblow | This monster does 2x damage if their target is the only monster left on the enemy team. |
Opinion: This is a very interesting card and I believe it would be a great addition to any Yodin Zaku Decks. I like the fact that not only this card can be played in any position (Although you'd rather play him in the middle as he is fragile), in Earthquake Rule-sets and more importantly, this will make the Llama Kron Combo cry with the new ability "Deathblow".
1. Gargoya Lion (Epic):
ABILITIES | DESCRIPTION |
---|---|
Base - Sneak | Targets the last Monster on the enemy Team instead of the first Monster. |
LVL 5 - Poison | Attacks have a chance (50%) to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. Poison does 2 damage each end of the turn and is not affected by shield or void. |
Opinion: Another Gap filler card, would be a great asset as it makes your Sneak Daily Mission easier with how cheap this card is to add into your team.
CONCLUSION
OK! We are finally done reviewing each and every one of he new CHAOS LEGENDS REWARD Edition Cards!
I know it has been long but I sure do hope that you enjoyed reading it as I did writing and sharing my opinion and strategy on them. 😄
Please do comment down on your favorite card, or even how you plan to play them so i can update the blog (I want this to help as many people as possible you see).
||Do tell what you would like me to post next! I have a few more guides I'm planning to write, would you like a Gladiator Card Review / Analysis?||
Source:
splinterlands.com
splinterlands.fandom.com/wiki/Splinterlands_Wiki
My preferred card there is the Djinn Oshannus.
Definitely did not buy one for myself :P
I do want a Harlock too!
Oh man, you really went into quite a detail on each. So, now I know what your Hive username is.. Quite honestly will never be able to pronounce it.. 😁 😁
Haha its just ACE with some mirrored decos
I try to post more guides to help beginners if I can
Oh, now I know the secret to your name ace! 😊
Nice write-up! It's such a pain to dig through each card to see their later buffs. Much easier to see them all like you just posted.
This game gets more and more complicated the more new cards come out. There are so many ways to play each splinter and it's becoming more and more difficult to choose my cards in the short 3 minutes prior to battle.
Very fun!
One suggestion: maybe put the card type somewhere in the description (common, rare, epic, legendary) just so us newbies know what we're looking at.
Followed and I'll be checking some of your earlier posts for knowledge as well. Thank you!
Very well, I shall put out their rarities :D
I'm loading up on all the Dijinn cards. I like all your opinions on the cards very useful. Thanks
really interesting article
Im a noob and I cant wait to own some rare card
have a nice game!