Hi hiver! Good morning, afternoon or evening 👋😃
I tell you that making this person has been a challenge, the shape of the face was difficult for me, since in the original it is a bit square and taking this to 3D makes it look like a man, adding the musculature of the character, it was difficult for me to give it an appearance As a woman, I also used a different method than the one I always use to make the arms, however I think it turned out quite well, although it took me 3 days to finish it, it was quite laborious.
¡Hola hivers! buen día, tarde o noche hivers 👋😃
Les cuento que hacer este persona ha sido un reto, se me dificultó la forma de la cara, ya que en el original es un poco cuadrada y llevando esto al 3D hace que parezca un hombre, sumándole la musculatura del personaje, me costaba darle aspecto de mujer, también utilice un método diferente al que uso siempre para hacer los brazos, sin embargo creo que quedo bastante bien, aunque me tomo 3 días terminarlo, fue bastante laborioso.
Disculpen la resolución del gif, pero si lo colocaba mas grande, no lo podía subir.
Estos días he tokenizado varios artes que he hecho para los concursos, en una colección llamada "splinterlands monsters 3D" que tengo en NFTshowroom, este arte lo pueden encontrara ya en esta plataforma. https://nftshowroom.com/gallery/rowell_splinterlands-monsters-3d_nerissa-tridawn-3d
Now I tell you a little about the creation process.
I made the base for the sculpture, but this time I only made one arm in a neutral pose, to later modify it with some bones before attaching it to the body.
Ahora les hablo un poco del proceso de creación.
Hice la base para la escultura, pero esta vez solo hice un brazo en pose neutra, para luego modificarlo con algunos huesos antes de unirlo al cuerpo.
Then I started working on the head, which I was modifying even when I finished with the textures, since I was still not convinced, but what I liked the most was how the nose turned out 😊
Luego empece a trabajar en la cabeza, que estuve modificando incluso al terminar con las textura, ya que aun no me convencía aun, pero lo que mas me gusto fue como me quedo la nariz 😊
Next I started to shape the arm, and I quite liked how it turned out, but I had some problems when I changed its position later. Here ended the first day of work with the character, I think I wanted it to look great and it took me a long time trying to give it the best shape I could.
Paso seguido comencé a darle forma al brazo, y me gusto bastante como quedo, pero tuve algunos problemas cuando lo cambie de posición mas adelante. Aquí terminó el primer día de trabajo con el personaje, creo que quería que quedara muy bien y tarde bastante intentando darle la mejor forma que pudiera.
The next day I started working on the torso, seeing some photos of fitness girls to have references, I liked the result, although in the end I had to lower the size of the chest a bit and adjust some details.
Al día siguiente empecé a trabajar en el torso, viendo algunas fotos de chicas fitness para tener referencias, el resultado me gusto, aunque al final tuve que bajar un poco el tamaña del pecho y ajustar algunos detalles.
Finishing the second day I continued with the lower part and when I finished it, I put the bones to the arm and duplicated it to make the other side, although it was deformed a bit and I had to go back to sculpting in some areas of the arm, and finally I joined the all the parts.
Terminando el segundo día seguí con la parte baja y al terminarla, le puse los huesos al brazo y duplique para hacer el otro lado, aunque se me deformo un poco y tuve que volver a esculpir en algunas zonas del brazo, y por ultimo uní todas las partes.
On the last day I was working first on the character's accessories, but without using the sculpture tool.
Al ultimo día estuve trabajando primero en los accesorios del personaje, pero sin utilizar la herramienta de escultura.
Then I started working on the hair, I did it with curves, and its shape was a bit improvised, since you can't see it completely in the drawing, so I have to imagine those parts.
Después comencé a trabajar en el cabello, lo hice con curvas, y su forma fue un poco improvisada, ya que en el dibujo no se puede ver completamente, entonces me toca imaginar esas partes.
And to finish I used a half sphere, making a wave behind the character to give it the appearance of water, I worked with the textures and modified some parts of the arms, chest and face.
Y para terminar utilicé una esfera por la mitad, haciendo una ola detrás del personaje para darle apariencia de agua, trabajé con las texturas y modifique algunas partes en los brazos, pecho y rostro.
This is how the whole process went, now I share all the renders that I took.
Así fue todo el proceso, ahora les comparto todos los render que saqué.
This has been all for this occasion, I hope you liked this character, here at the end I leave you the original art.
Esto ha sido todo por esta ocasión, espero les haya gustado este personaje, por acá al final les dejo el arte original.
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I love the texture you made for the background. really, competitions force people to improve. You may find it difficult right now, but I'm sure you'll be more successful as you have a hard time making the next muscular female character. Also, a little tip, when creating a female character, make the hips slightly wider than shoulder-width, and it will look more feminine.
I'm focusing a lot on the characters for the contests, and as I'm doing more, some things are a bit easy for me, although this time it lasts longer than it always does, I wanted it to fit me very well.
Thanks for the advice, I'll keep it in mind.
Asombroso cómo siempre tus entradas @rowell tu no decepcionas 😛✨😊❤️
jajaja gracias.
siempre intento hacerlo lo mejor que pueda.
!discovery 30
thanks 😄
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Thanks for sharing! - castleberry#6859
!gif thanks
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