Taming Super Sneak

in Splinterlands6 days ago


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Hi guys,

This is my weekly dose of solinterlands tactics. In these posts that I come up with weekly, I share with the community how I strategise for some of the rulesets that I come across. In most of my games I go in with similar lineups cause it always seem to work in my favour. For other rulesets I just can’t cause the game mana it self won’t allow me use those cards and then the Ruleset in particular prevents me from using those cards and Infact that summoner.

So in this particular battle, I used cards that I am familiar with but then they were not the regular like up. For a game which has the super sneak Ruleset I couldn’t do anything than to put a melee card as my last card. What the super sneak Ruleset means is that all melee cards target the last card in your team. In my scenario I had to go in for a strong melee card which can contain the hits from the opponents cards.


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The other Rulesets were, weak magic; which means magic damage hits amor before reducing health. This means that when you are attacked by a magic card the impact is directly straight at your shield. The impact can only affect your health when the shield is finally broken.

The other Ruleset was need for speed(NFS); this means you can only summon units that have 3 or more speed. The cars you’ll get to summon need to be have that amount of speed initially for it to be available.

So with this Ruleset I would have probably went in for the earth summoner which breaks shield but I didn’t have the chance to use earth element. So I went in for Tarsa of the first element.

This summoner grants your cards +1 melee and also +1 health. With a mana of 99 I had the option of going crazy.

If you follow my posts you’ll know I thrive witu cards that have and grant extra speed. So I made sure to go for 2 card that grant speed as well. These were supply runner and countless sinash. These were both range cards which I put second to last of my last melee card; arkemis the bear.

My first position card was tenyii striker. I intentionally choose this as my first card cause of its high melee attack and dodge ability. This also has the backfire ability. The next was a melee card with the reach ability, radiated brute. I also went in for a magic card thr djinn inferni; yh someone will ask what I was thinking. This is was meant to attack after I clear the opponent shield successfully.

Relieving your opponent of his cards that have high speed and also cards that grant him speed was a good move as it gave my cards to attack as early too.

He was the one to land the first kill so I thought I was going to loose this but then I won.


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The the battle link is down here where you can watch the battle to see how to panned out. It wasn’t an easy win as his cards were as strong as mine. At the end of the day the speed worked in my favour.

Cover Image made on chat gpt and other unsourced images are from splinterlands.com

battle link

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