Ayyyy, I didn't know you played Splinterlands! I'm hoping one day the Splinterlands team overhaul their art-style, UI/UX, etc. so I can actually play it, but I'm sure they have other priorities, lol. 🙏 (I was late to this, so I'll just tip you instead.)
You are viewing a single comment's thread from:
I came to your other comment first and was still a bit puzzled by the tip. 😅
The UX of Splinterlands is gradually improving. It's certainly better than when I first started playing. I'm no tech expert, so I've never really had complaints about the interface. I can remember being in awe when the first computer games went from 2D to 3D, though! 😆 Can you not play it at all, or do you just find it not enjoyable due to the UI/UX?
🤣
I'm sure it has, and I hope it continues to do so.
I can play, but I choose not to. Hilariously, I wrote a Guide To Winning On Splinterlands, despite not playing it. 🤣
Good question! I'm probably in the minority, but I prefer my games to look polished, with clean visual hierarchies, and minimal visual clutter... with improvements like the ones I recently designed for PeakD.
Anyway, fingers crossed either it improves, or I lower my visual standards, so I can play, lol. Wishing you a great day! 🙏