Exploring the Chaos: Earth Soulbound Rewards

in Splinterlands2 years ago (edited)

Earth Soulbound Rewards.png

Introduction


Hi! @saydie here playing Splinterlands everyday.

This is Exploring the Chaos where I take a look on Chaos Legion cards including thier subsets such as Riftwatchers and the Reward cards, as they brought new abilities and strategies that changes how the game was played.

Last time, I have talked about the old card rewards that we usually get on our daily and season chest and how they were used as well as their importance to the meta. Now, I will be reviewing the new Soulbound rewards card which replaces them, offering new possibilities to the game and for this post, I will be taking a look at the Earth Soulbound Rewards.

earth.png

3-Earth.png Earth Soulbound Reward Cards 3-Earth.png


Fungus Flinger

EditionSoulbound Reward
Mana Cost3
Element3-Earth.png Earth
RarityCommon
Card Type00-ranged.png Range
Abilitiesmartyr.png Martyr
blind.png Blind
affliction.png Affliction
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Martyr will increase all the stats the monster adjacent to Fungus Flinger when it was defeated.

  • Blind will give all ally monsters 15% miss chance as long as Fungus Flinger remains in play.

  • Affliction will prevent the target opponent from being healed.

Cards Printed

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earth.png

Terraceous Grunt

EditionSoulbound Reward
Mana Cost6
Element3-Earth.png Earth
RarityCommon
Card Type00-melee.png Melee
Abilitiesdodge.png Dodge
return fire.png Return Fire
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Dodge wiil give Terracheous Grunt 25% chance to dodge melee and range attacks.

  • Return Fire will deal reflected damage on range monsters that will attack this card.

Cards Printed

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earth.png

Madcap Magus

EditionReward
Mana Cost4
Element3-Earth.png Earth
RarityRare
Card Type00-magic.png Magic
Abilitiesscattershot.png Scattershot
life leech.png Life Leech
affliction.png Affliction
dispel.png Dispel
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Scattershot makes Madcap Magus to attack random targets each turn.

  • Life Leech will increase the max health of Madcap Magus each time it damages the health of the opponent.

  • Affliction will prevent the opponent from being healed.

  • Dispel will remove all positive status effects from the target.

Cards Printed

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earth.png

Lobb Lowland

EditionSoulbound Reward
Mana Cost6
Element3-Earth.png Earth
RarityRare
Card Type08-summoner.png Summoner
Abilitiesconscript.png Conscript
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Conscript ability will allow the use of one Gladiator cards for ranked battles.

Cards Printed

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earth.png

Thane Newsong

EditionSoulbound Reward
Mana Cost5
Element3-Earth.png Earth
RarityEpic
Card Type00-default.png Non- damage
Abilitiesinspire.png Inspire
strengthen.png Stregnthen
swiftness.png Swiftness
headwinds.png Headwinds
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Inspire will increase the melee attack of all ally monster as long as Thane Newsong remains in play.

  • Strengthen will increase the health of all ally monster as long as Thane Newsong was in play.

  • Swiftness will increase the health of all ally monster as long as Thane Newsong was in play.

  • Headwinds will reduce the range damage of all opponent monsters as long as Thane Newsong was in play.

Cards Printed

image.png

earth.png

Ava the Undaunted

EditionSoulbound Reward
Mana Cost8
Element3-Earth.png Earth
RarityLegendary
Card Type00-ranged.png Range
Abilitiesweapons training.png Weapons Training
shatter.png Shatter
close range.png Close Range
oppress.png Oppress
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Weapons Training will give adjacent monsters with not attack damage half of Ava the Undaunted's attack.

  • Shatter will remove all the armor of the target monster.

  • Close Range will allow Ava the Undaunted to be able to attack at the 1st position.

  • Oppress will deal twice the damage on monsters with no damage.

Cards Printed

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earth.png

Terraceous Hulk

EditionSoulbound Reward
Mana Cost11
Element3-Earth.png Earth
RarityLegendary
Card Type00-melee.png Melee
Abilitiestaunt.png Taunt
void armor.png Void Armor
demoralize.png Demoralize
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Taunt will lure all abled monster attacks towards Terraceous Hulk

  • Void Armor will require magic attacks to reduce the armor before they can damage the health of Terraceous Hulk

  • Demoralize will reduce the melee damage of all opponent monsters as long as this card remains in play.

Cards Printed

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Note:
Print rates of the card was taken by the time of writing this post and is subject to change depending on when you check on it. Source: Peakmonsters, Splintercards

earth.png

3-Earth.png Earth Soulbound Rewards in Action 3-Earth.png


Battle 1: Fungus Flinger

image.png

ConditionsDescription
04- Diamond 1 Wild.png
Diamond League
Wild Format
14 Mana Cap
Available Elements: 3-Earth.png Earth, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_96845f8643861ba5170164a05eade10f&ref=crimepoet
target-practice.png
Target Practice
All Ranged and Magic attack Monsters have the Snipe ability.
close-range.png
Close Range
Ranged attacks may be used in the first position in battles.
reverse-speed.png
Reverse Speed
Monsters with the lowest Speed attack first and have the highest chance of evading attacks.

For this 14 mana battle, Target Practice which gives monsters the Snipe ability and Close Range so that range monsters can attack even at 1st position with the attack priority on the slowest monster due to the Reverse Speed rule set. As you can see on this battle, when Fungus Flinger dies, it increases the damage forFungus Fiend and Djinn Biljka which was the adjacent cards to Djinn Biljka and with that, I was able to defeat my opponent.

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Battle 2: Terraceous Grunt

image.png

ConditionsDescription
02- Silver 1 Modern.png
Silver League
Modern Format
39 Mana Cap
Available Elements: 01- fire.png Fire, 3-Earth.png Earth, 5-Life.png Life, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_eff8d2a673020ad7a1be6b1526f231b5&ref=saydie
target-practice.png
Target Practice
All Ranged and Magic attack Monsters have the Snipe ability.
Stampede.png
Stampede
The Trample ability can trigger multiple times per attack if the trampled Monster is killed.

For the 2nd battle, we have a 39 mana cap match with Target practice which gives all range and magic monsters the Snipe and Stampede that can trigger multiple Trample. The use of Terracheous Grunt provides my team with a tank that has huge health and with can evade some of the enemy attacks with the Dodge ability just like how Djinn Chwala missed an attack.

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Battle 3: Ava the Undaunted

image.png

ConditionsDescription
03- Gold 1 Wild.png
Gold League
Wild Format
37 Mana Cap
Available Elements: 01- fire.png Fire, 3-Earth.png Earth, 4-Death.png Death, 5-Life.png Life, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_e6a7ba048f2d722e43ee08c86bedabda&ref=bltzr-wizard-726
noxious-fumes.png
Noxious Fumes
All Monsters start the battle Poisoned.
reverse-speed.png
Reverse Speed
Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
evens stevens.png
Evens Stevens
Only Monsters with even Mana costs may be used in battles.

For this battle, we have Noxious Fumes which poisoned all the monster while Evens Stevens only allows the use of monster with even mana cost. With Reverse Speed making priority of attack to those monsters with lower speed, I have chosen a magic team though I also use Ava the Undaunted just to fill my empty spot and while on it, gives Failed Summoner range attack. It can't attack though since it was on the 1st position so its now called Failed Archer instead. 😜

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Battle 4: Terracheous Hulk

image.png

ConditionsDescription
03- Gold 1 Wild.png
Gold League
Wild Format
99 Mana Cap
Available Elements: 02-Water.png Water, 3-Earth.png Earth, 4-Death.png Death, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_a387f98fa12bda74bc1f50c5e9cfca0c&ref=avainattempt
spreading-fury.png
What Doesn't Kill You
All Monsters have the Enrage ability.
equalizer.png
Equalizer
The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.

For the last battle that I will show, we have 99 mana match where there is the What Doesn't Kill You rule set that gives the Enrage ability on all monsters and Equalizer that make the default health of all monsters the same. I used Terrecheous Hulk on this match because aside from the health it also has Void Armor which even magic attacks needs to reduce so that they can damage this monster and with Taunt, most of the abled attacks will be focused on this monster. Since I use Immortallis on this match, it also gained Shatter and Void which make this an impregnable tank on a nerfed magic team.

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earth.png

Final Thoughts


The New Earth Soulbound Reward cards offers new sets of possibilities for the Earth element with the addition of new abilities they posses adding to the meta. The notable cards on this set for me was Fungus Flinger with with the Martyr ability which is very useful even at level 1 and it might be better to keep this monster at level 1 since this is a sacrificial card in order to increase the stats of adjacent monsters. Also having Terrecheous Hulk provides a new powerful tank for the earth team with the Taunt and Void Armor and shines most when partnered with Immortalis.

earth.png

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Previous Post

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Life Rewards.pngpeakmonsters.pngDeath Rewards.pngPeakd thumbnail.png
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Dragon Rewards.pngNeutral Rewards.pngFire Soulbound Rewards.pngWater Rewards.png

To read previous articles, just click on the image of the article that you want to read.

The battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

All the image that I edited here belongs to Splinterlands.

Divider image made by splintercell-01

Card abilities from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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The rewards earned on this comment will go directly to the people( @saydie ) sharing the post on Twitter as long as they are registered with @poshtoken. Sign up at https://hiveposh.com.

Very informative post thank you. Your not using this as your social media post? the new competition is up already.
@team-philippines

I entered it but still thanks for the reminder.

I think that for the earth splinter, the soulbound cards are maybe not that useful but I have to admit that I didn't use them much yet because they aren't developped enough to play in Diamond. I love Fungus Flinger with the Martyr ability :-). Nice post!


I have picked this post on behalf of the @OurPick project and it will be highlighted in the next post! Comment Footer.jpg

Wow! Very thanks!

I also played Fungus Flinger a lot in battles but my recent favorite was Terraceous Hulk together with Immortalis on a reverse speed match as a better choice to Mycelic Slipspawn cause it has slow on diamond league.

btw, thanks for coming by my post and good luck with the eos chest! 😁

Hey @saydie, it seems you forgot to add your post link on your comment.
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Yeah I forgot. Thanks for the reminder.

This post has been given a 10.0% UpVote by the SplinterBoost Community Curation Bot.
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Thanks for sharing! - @marianaemilia

YGreat report by element earth, loved it!