Exploring the Chaos: Water Rewards

in Splinterlands2 years ago

Water Rewards.png

Introduction


Hi! @saydie here playing Splinterlands everyday.

This is Exploring the Chaos where I take a look on Chaos Legion and now also the Riftwatchers cards, as they brought new abilities that changes how we play the game.

Starting this season, all the cards that we will get on our daily and season chest will be Soul Bound meaning that this rewards card cannot be sold or transferred and will stay on the owner's account just like Gladiator cards. Last week, I began taking a deep dive on the old rewards card, knowing that they won't be printed anymore and I started with the Fire Element. Now, I'm going to look for the old reward cards from the Water element but before that, here are the new rewards card that we will see on our chest starting this season.

Summoner
Splinters
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Some of the abilities from this cards have been change while they are being played at the test server but appearance- wise, this is how they looked.


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Old Water Rewards Card


Pelacor Bandit

EditionReward
Mana Cost3
Element02-Water.png Water
RarityCommon
Card Type00-melee.pngMelee
Abilitiessneak.png Sneak
flying.png Flying
RF Burn Value5 DEC
GF Burn Value125 DEC

Card Stats

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Pelacor Bandit is a common melee reward card for the Water Element with the Sneak and Flying at level 1 which allows this card to attack the opponent's back- line monster and has 50% chance of evading melee and range damage.

Card Price

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Market Price- $ 0.024 --- Rental Price- 0.023 DEC
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Market Price- $ 0.659--- Rental Price- 0.094 DEC

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Merdhampir

EditionReward
Mana Cost4
Element02-Water.png Water
RarityCommon
Card Type00-ranged.png Range
Abilitieslife leech.png Life Leech
cripple.png Cripple
snare.png Snare
RF Burn Value5 DEC
GF Burn Value125 DEC

Card Stats

image.png

Merdhampir is a common range reward card for the Water Element with the Life Leech ability at level 1 that allows this card to gain +1 health for every successful damage this card inflicted on the opponent's life, Cripple at level 4 which reduce the opponent's max health everitime it was attacked and Snare which removes the flying ability of the opponent.

Card Price

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Market Price- $ 0.013 --- Rental Price- 0.016 DEC
download.png
Market Price- $ 0.267--- Rental Price- 0.043 DEC

water.png

Venari Wavesmith

EditionReward
Mana Cost5
Element02-Water.png Water
RarityRare
Card Type00-magic.png Magic
Abilitiesprotect.png Protect
dispel.png Dispel
RF Burn Value20 DEC
GF Burn Value500 DEC

Card Stats

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Venari Wavesmith is a rare magic reward card for the Water Element with the Protect ability at level 1 that gives +2 armor on all allied monsters and Dispel which removes positive status effects of the target monster.

Card Price

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Market Price- $ 0.025 --- Rental Price- 0.099 DEC
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Market Price- $ 1.019--- Rental Price- 0.100 DEC

water.png

Tide Biter

EditionReward
Mana Cost3
Elementwater.png Water
RarityEpic
Card Type00-melee.png Melee
Abilitiesreach.png Reach
reflection shield.png Reflection Shield
true strike.png True Strike
RF Burn Value100 DEC
GF Burn Value2500 DEC

Card Stats

image.png

Tide Biter is an epic melee reward card for the Water Element with the Reach ability at level 1 that that allows melee monsters to attack at the 2nd position, Reflection Shield that makes it immune from indirect and reflected damage and True Strike that makes the attack of this card to never miss.

Card Price

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Market Price- $ 0.227 --- Rental Price- 0.100 DEC
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Market Price- $ 8.497--- Rental Price- 0.250 DEC

water.png

Djinn Oshannus

EditionReward
Mana Cost8
Element02-Water.png Water
RarityLegendary
Card Type00-magic.png Magic
Abilitiesability void.png Void
phase.png Phase
forcefield.png Forcefield
RF Burn Value500 DEC
GF Burn Value12500 DEC

Card Stats

Djinn Oshannus_stats.png

Djinn Oshannus is a legendary magic reward card for the Water Element with Void ability which reduce damage from magic attacks at level 1 and Phase on level 2 which allows this card to evade magic attacks. At level 3 it gains Forcefield which reduce the damage taken from monsters with 5 or more damage to only 1.

Card Price

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Market Price- $ 2.280 --- Rental Price- 0.564 DEC
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Market Price- $ 43.95--- Rental Price- 3.467 DEC
Note:
This are the market price for the Water Rewards by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters, Splintercards

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Water Rewards in Action


Battle 1: Merdhampir, Pelacor Bandit and Tide Biter

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ConditionsDescription
02- Wild Gold.png
Gold League
Modern Format
17 Mana Cap
Available Elements: Life, Water, Dragon
Link: https://splinterlands.com?p=battle&id=sl_262fdc794616668113c15069a76f1709&ref=bltzr-wizard-726
taking-sides_small.png
Taking Sides
Neutral Monsters may not be used in battles.
img_combat-rule_aimless_150.png
Aimless
All monsters have the Scattershot ability.
explosive-weaponry_small.png
Explosive Weaponry
All Monsters have the Blast ability.

For a 17 mana battle with neutral monsters banned and there is both Explosive Weaponry and Aimless rule set, I decided to use range monsters so that thier attack can hit random targets and this is where Merdhampir becomes really good as it can gain when an opponent takes damage and that includes when they lose health due to Cripple allowing it to gain 2 health from Igor Darkspear and Hardy Stonefish.

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Meanwhile. I usually don't place Pelacor Bandit on front but for this battle, I feel like my opponent will place some damage sponge at the back so it's better to focus fire my damage on front as well as to use it to evade opponent attacks and until the end of round 2, it does not take any damage because of the Flying ability partnered with its speed.

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On the other hand, Tide Biter was effectively dealing damage while on the 2nd position with the Reach ability while preventing damage from connecting on both front and back with the Reflection Shield ability.

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Battle 2: Venari Wavesmith and Djinn Oshannus

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ConditionsDescription
02- Wild Gold.png
Gold League
Wild Format
36 Mana Cap
Available Elements: Fire, Water, Death, Earth, Dragon
Link: https://splinterlands.com?p=battle&id=sl_308950039f4d59b138a9d667238ff2fa&ref=saydie
img_combat-rule_ferocity_150.png
Ferocity
All monsters have the Fury ability.
img_combat-rule_fire-regret_150_small.png
Fire & Regret
All monsters have the Return Fire ability.
Stampede_small.png
Stampede
The Trample ability can trigger multiple times per attack if the trampled Monster is killed.

For the 2nd battle, we have Ferocity so the use of Taunt must be avoided as well as range monsters because of Fire & Regret so with only melee and magic to use, I go with magic with Djinn Oshannus as my tank since the opponent use a melee monster with Trample and depending on the opponent's choice, he might get some melee cards with more than 5 damage and the Forcefield ability can come in handy and although the opponent does not use monsters with trample, many of his cards have more than 5 damage including this Radiated Brute with a total of 8 damage due to melee buffs from the summoner and Inspire as well as Enrage which gives 1.5 damage increase but when it attacks Djinn Oshannus, it only deals 1 damage.

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As for Venari Wavesmith, the armor it provided has proven to be very useful for preventing fatal damage from Serpentine Spy attacking Spirit Hoarder that without an armor, can easily be taken with 1 hit due to low health.

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Final Thoughts


In my opinion, The water team has the most synchronicity between all the old reward cards as you can easily use 2 or 3 of them on a single line up, given that the melee and range cards works better with the water summoner Kelya Frendul while the 2 magic cards works well with Alric Stormbringer which is a wild summoner but there are still some plays on modern that can only be won using this magic cards not to mention that there are also many cards that complemented really well for the water on modern format alone so having them all can really improve your wins but if you don't have them, having at least Pelacor Bandit is something that one must commit to to have better chance on winning.

water.png

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Posibilus The Wise_small.pngBackfire_small.pngReflection Shield_small.pngFury_small.png
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ForcefieldSmall.pngRebirth_small.pngNFTY.pngNeutral.png

To read previous articles, just click on the image of the article that you want to read.

The battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

All the image that I edited here belongs to Splinterlands.

Footer image made by splintercell-01

Card abilities from Splintercards

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