Unicorn Mustang is such a great card to use against Magic types, plus that high Speed makes it a pain for enemy melee and range types. Those calculations of yours sound very useful. I will have to start doing the math for friendly and enemy evasion and include that in my future strategies. Thanks!
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Thanks for reading my post! Yeah evasion calculations are something that not too many people know about. I am probably gonna make a youtube video about how to calculate it along with all of the weird abilities that contribute to it.
Evasion calculations is something that could help a lot of Splinterlands players. That youtube video sounds like a great idea!
Hey @shortshots! I just made a video about it: Thank you for the suggestion again!
Fantastic video. Being able to use a formula to calculate evasion really helps a lot.
Just to double-check I got this -- please feel free to correct me if I've misunderstood this:
Evasion Percentage equals Defender Speed minus Attacker Speed first, that multiplied by 10%, and plus or minus Ability Percentages -- such as Flying's +25%
Evasion % = ((Defender Speed - Attacker Speed) * 10) + or - Specific Ability %
Ex. Living Lava attacks Unicorn Mustang so Unicorn Evasion is 4 minus 1, or 3, times 10, equals 30 -- meaning every time Living Lava attacks Unicorn Mustang, it has a 30% chance of missing.
Is that correct?
Yes that is correct! Thanks for watching my video!