Healed Out rule on the battlefield

in Splinterlandslast year

Hello everyone, welcome to another post about Splinterlands. This will be a post about battle rules and this week's rule will be Healed Out. You will have to think twice before using a card with a healing ability when this rule is on the battlefield.

What is the Healed Out rule?

The Healed Out rule will cause all cards on the battlefield to lose their healing abilities, this means that any healing abilities will lose their effect and become useless in battle.

Particularly I really like to use cards with abilities like Heal, Triage and Tank Heal, especially when I combine them with the Taunt ability, this is one of my favorite strategies in Splinterlands but unfortunately when the Healed Out rule is on the battlefield this strategy is not It will be very useful in battle. So when the Healed Out rule is on the battlefield I like to rely mostly on the attack since the cards won't be able to heal themselves.

A good offense and a good defense is all you need when the Healed Out rule is in battle (actually you need it in every battle lol).

Showing in practice is easier than just saying so I'll use a battle as an example.

BATTLE

Watch the Battle

In this battle there are Healed Out and Scattershot rules.

The Healed out rule as mentioned before will make no healing abilities work, this means that Heal, Tank Heal and Triage abilities will not work in battle.

The Scattershot rule will make the monsters attack a random opponent's monster, this means that the monsters will not have a specific target when attacking but there are exceptions, monsters with the Sneak ability will continue to attack the opponent's monster placed in the last position. position, monsters with the Opportunity ability will continue to attack the opponent's monster that has the lowest health, and the monster placed in the first position will attack the opponent's monster placed in the first position.

My strategy is to focus on the attack and for that I choose the summoner Alric Stormbringer he will increase the magic attack of my monsters by +1.

1 - In the first position I chose the Cruel Sethropod at level 3, it has no abilities but it has a low mana cost and a good amount of shield that will be useful to defend against melee and ranged attacks.

2 - In the second position I chose Mischievous Mermaid at level 2, she is a monster with magic attack and has no abilities at this level.

3 - In the third position I chose Ruler of the Seas at level 1, he is a monster with a magic attack and has the ability Blast that will make him deal additional damage to the target's adjacent monsters.

4 - In the fourth position I choose Venari Wavesmith at level 2, he is a monster with magic attack and has the Protect ability and it will grant +2 shield to all my monsters.

5 - In the fifth position I choose Deeplurker at level 3, he is a monster with melee attack and has the Opportunity ability, this means that his target will be the monster with the lowest health of the opponent.

6 - In the sixth position I chose the Magi Sphinx at level 2, it is a monster with a magic attack and has no abilities.

I chose several monsters with magic attack so that they could increase their attack with the help of Alric Stormbringer and also because magic attacks bypass the opponent's shield and directly attack the target's health.

This was not an easy battle because my opponent also had great cards, my attack was stronger and I also had good defense thanks to Venari Wavesmith's Protect ability, so after 4 rounds I was able to defeat my opponent and achieve victory.

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Hi, great performance of "Ruler of the Seas", his magic hit with "blast" did a lot of damage.👍👍👍

Blast is a great combination when you have the Scattershot ability 😀

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