Land 1.75 Is Loading: The Next Step Forward In Splinterlands

in Splinterlands18 days ago

Hello there, my lovely Splinterlands friends.

I hope that everyone in the Splinterlands is having a great time. Splinterlands just got a big announcement on the coming update with the LAND EXPANSION 1.75, which is going to be a massive change with a lot of functioning gaming diversities in the Splinterverse. This change will have an effect on how people fight and how the game is played, with so many associated changes, especially it will add more earning opportunities. As part of the "🔥 Splinterlands Social Media Contest 🔥," I'm writing this blog post today to tell you what this means for you, especially if you own some plot and want to engage with the upcoming opportunities.

The wait is over for the Land Expansion, and a new era will begin for people who own land in Splinterlands! Land 1.75 is not just an update; it is a big change that will change how you handle, plan, and make money from your land from all kinds of resources. This update is set to release on March 18th and will bring a lot of new features that will change how you handle resources, how you use liquidity pools, and how you play the game overall. In this post, I will go over every feature of Land 1.75 and show you how you can use these changes to help you on your own Splinterlands journey. I hope it will help you plan your own strategy for the Splinterverse.

Splinterlands has been known for a long time as an innovative blockchain game. With Land 1.75, the makers are taking things a step further by adding new ways to use resources and making the game play better. After the update, everything about how you sell, farm, and build your digital kingdom will change. Let’s have a quick look at the most important updates.

  • New Resources Added: Along with grain, wood, stone, and iron are now important for land production. Each resource is matched in its own way, with much lower output rates than Grain. This makes them rarer and more valuable as a result.
  • Different worksites on different Terrain: The nature of the land now affects worksites in the land. If you produce grain on land that is not right for it, the worksites will automatically change into Wood, Stone, or Iron after the first harvest. This makes sure that each plot keeps its own value, even if it does not naturally go with other plots.
  • New liquidity pools and direct resource swaps: Now, players can use DEC liquidity pools (LPs) that are for Wood, Stone, and Iron. You can also trade and spend more with these new LPs, and they also let you balance your in-game economy more easily by allowing you to swap resources directly.
  • Improvements to the user interface and gameplay: New map features and improved UI buttons make the gaming experience more attractive for the players. Everything is now easier to understand and get to, whether you're keeping track of work rates or handling your resources. Besides, the rates of production and consumption will change including production rates which have been carefully adjusted as the following points.
  • Grain: 0.02 per production point per hour (stays the same)
  • Wood: $0.005 per piece made per hour
  • Stone: 0.002 per point of creation per hour
  • Iron: $0.0005 per job site per hour

These three new materials have been added to Land 1.75, which is one of the most exciting changes. This addition is not just for looks; it changes how you plan and carry out your tactics. Wood, stone, and iron are not produced as quickly as grain, which will result in less abundance. As these resources are limited, they will be more expensive. The in-game economy will be affected by their limited supply, which will also open up possibilities for the players. You can trade these goods, but they are also necessary for the land to produce these resources. Managing these resources well will be important for your success, whether you are building new buildings, making the most of your plots, or getting ready for the new formats of battle in the Land Expansion 2.0 in the coming year. So, players should be more careful about the cost management in the land production. Another thing about the change is different plots will produce different resources that will help in balancing the game economy. This feature makes sure that no land is wasted and pushes players to explore and use all of the plots that are available.

The new Liquidity pools and resource swaps will make an economy driven by players. Once the new DEC cash pools for Wood, Stone, and Iron go live, the economy of Splinterlands will change significantly. Players will have more options for new pools to earn more rewards which will open new doors for investments to grow the game economy further. With these liquidity pools, players can trade resources directly within the game's environment. You can make money on every deal by offering liquidity grabbing the sap fees. This will be an extra way to make money from your land business. To facilitate this, you can now use a new tool in the user interface to monitor the total pool fees and see how much money you are making as a liquidity provider. With this precise tool, you can make better choices about where to put your money to get the best return.

Since new materials are only being made in small amounts, the market is about to change. Liquidity providers play a key role in the market. Liquidity suppliers will earn more when liquidity pools are used. By putting money into DEC LPs, you can earn fees and a steady flow of income. Because of this, liquidity management is like a game within a game. Now, every piece of land has the potential to be a powerhouse, but only if you carefully plan how to build on it. Players must change their tactics to get the most out of the new material needs and usage rates. Your general output is affected by every choice you make, from getting early awards to trading resources in the LPs. To be successful, you will need to plan your strategies and handle your output points carefully.

In conclusion, all players will have to change how they play because of this major land update who own some plots. It is time to get ready for March 18th to take advantage of the new opportunities that Land 1.75 brings. I think more changes and improvements will be made to Splinterlands in the coming months. These will make land control a bigger part of every part of the game. People who plan ahead and change with the times will have a good chance of long-term success in this competitive space of the Splinterlands universe.

I hope you find some useful information in the post that will add more fun to your Splinterlands journey. If you have any questions, you can ask me in the comments. I will try to answer them as much as I can. Thanks a lot for your time and attention. I will catch you at the next one.
Have a great day!


#SplinterlandsStrategy #SplinterlandsLandExpansion

And, If you want to be a proud member of the Splinterlands community and enjoy the magical world of hundreds of monsters and strategies for your battle you will have the opportunity of amazing battles with some extraordinary monsters with amazing abilities that will uplift your online gaming experience to a new level. You can enter the Splinterverse through this link sign up to join Splinterlands

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Thank you so much for your time and attention.
I will catch you at the next.

All the images are from the Splinterlands, Splintercards, and Peakmonsters resources.




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Thanks for sharing! - @mango-juice