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RE: Enhancing The New Player Experience In Splinterlands

in Splinterlandslast month

Of course I'm gonna stop by ;)

And yea, fair point. Perhaps it's glint and chests for completing tutorials to 'ready' the player for the real ranked experience in addition to tightening up rating windows

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That certainly can be a part of it.
Still I feel like one of the main issues early on is simply the complexity of the whole thing.
The amount of cards to choose from are pretty overwhelming if you are new.
That's why I'd love to have that early unlock spree.
It's fun and motivating while at the same time it removes a lot of the initial complexity.