Hey, I understand your points and they are for sure valid.
Though I'd say that there isn't that much RNG involved in the battle phase. Cards attack from left to right, but without a specific target. There is a chance that this gets changed in the future. But the current gameplay really is just in an alpha stage, as in crypto games the economy is as important as the gameplay and we've been putting a lot of time into the technology and requirements to build a great economy & meta-game and are still doing so.
The "not attacking specific target" is my biggest gripe, as it makes the entire thing very RNG dependent, Splinterlands is more consistent, where the only RNG is what cards your enemy plays, and the few scattershot cards.
So far, I've yet to be impressed enough to consider it a worthy "investment", ask yourself this, would splinter royale get a good amount of players for the gameplay alone?
No, it will just be speculators who will pump and dump, since the game will fail to attract normal players. Release this game on steam and it probably wouldn't even get a 100 reviews.
The whole idea of using SPS as some sort of ecosystem for a wide variety of games will only further devalue the currency, if it is filled with games that people are only interested in playing to earn, and not play to have fun. This path will only lead to further draining of SPS capital.
If the Splinterroyale team is so confident in their product, then let them release it separately, instead of suckling on the teat of SPS, which has already drained considerably.