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RE: Land Schmand

in Splinterlands10 months ago

the main problem is the costs attached to land. It's easy to do the math and see that there is no reason why one would want to invest 1 cent into it. It's a much better idea to simply go all in on SPS. LAND 2.0 is like you said going to be mostly for a very small and affluent group of people. In fact, I already pointed out that there will some sort of grain shortage problem with only few plots being able to produce grain. But the paradox is that grain would have to become less valuable than most other ressources for it to even work (otherwise why would I produce e.g. stone if I'd have to buy grain that is more expensive to keep to production?)

Anyway, at least I think that the DEC/SPS idea has been largely confirmed to work. DEC has stabilized and SPS is still up almost 100%. This can only continue to work, however, if we have an income of new players... will that happen? I feel we'd have better chances with SOULKEEP releasing. Is that still coming?

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Without land SPS would not have such an appeal. The smartest thing for the long term health of the game and our investment is to do both in my opinion. SPS and Land investment.
In a sense we are the caretakers of the games health.

Please elaborate on what you mean by SPS investment? Do you mean investment into the game itself in order to drive demand for SPS?

well that's a side effect. I am just saying that why stake assets on LAND and get around 20% APR (rough estimate), when one can just sell those assets and instantly get SPS. In that way I don't have to wait years (!) to get that return