I will rank all the cards at Gold level since thats the level I play at
Radiated Brute. Not playable. 5 mana for 6 health reach is not good enough. You want something that can absorb a lot of damage in the seconde position
Situational. Very good for rulesets were the backend mellee can attack
Situational, good for poison ruleset and if you expect a lot of creatures to die. Low mana battles will have a lot more creatures now that everyone can play chicken and fiends, so scavenger will have higher value
At Gold level it is just worse than fire beetle, I don't see any reason to play this except for economic reasons or marginally in earthquake games, but it doesn't have flying.
2 damage and 2 speed is not good enough for 6 mana. Might be played in reversed speed, but probably better options.
If fire ever get a magic summoner it might be good otherwise I would only play it in the back to basics ruleset
Great card with Yodin in modern. Not up to the fire beetle standard of wild, but will be amazing in modern Yodin matches
This card was so overpowered before they nerfed it and it was my favourite card. Going from 7 speed (level 7) I am not sure what the level 6 speed was before nerf to 3 speed makes this card useless in wild. Maybe it can have som role in modern, but I doubt it.
Stun is one of my favourite abillities. Great with Yodin, amazing against Kron. Clearly the best card so far.
I started with the cheapest cards so I expect a more positive view in part 2
This update, as for me, boosts fire very well, since they added a lot of new good cards, as for me in the last version of the game the fire was rather weak and now even on standard maps it looks much better.
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