Prelude
Good day to all, how are all of you doing and hope your year of 2025 have started out well. It is time again for another battle sharing. Today I will be sharing a battle that I have against the earth summoner Immortalis which had been one of biggest nemesis in modern gameplay.
While in the past I did have once or twice being able to overcome it, the win rate against it is really poor and today I prepared another heavy duty lineup hoping to be able find an opportunity to win against Immortalis.
To recap, Immortalis is an Earth Summoner that gives a -1 health debuff to opponent, grant shatter and void ability to friendly units. The -1 health most of the time is ok to cope but the shatter and void really makes things hard for most players and that is why win rate against it is not high.
The match today will be like a royal rumble where both me and my opponent field our best as we can only field limited card on the field due to the ruleset.
Battle Sharing
Reference Battle
Battle Link: https://splinterlands.com/battle/sl_c043a4f9790956174ce3427e8fd2c8a5?ref=vaynard86
Ruleset: Four's A Crowd, What Doesn't Kill You
Mana Limit: 49
Selection Analysis
With a good amount of mana available but only 4 cards per side that can be chosen and only 2 splinter available, my opponent and I each took a different splinter for this particular matchup. So let's dive into our selections.
In my selection, my considerations were on trying to get the most value out of the 4 cards and maximising the mana pool to put up cards with decent enough stats for this battle. Card that I chose were 8 mana and higher, good stats and also abilities that can be match winning. Reason I went for water is that I am less likely to field something that has healing due to the "What Doesn't Kill You" ruleset which makes my cards stronger if in an injured state. On the tank, I chose Commander Slade. Ever since its release, whenever there is a need for a good tank for water splinter, this card automatically becomes first choice due to the Enfeeble and Dodge which disables opponent's tank by shaving off their melee attack and also dodging melee/range attacks from my opponent's end. Standing right behind Commander Slade will be my favourite Oshannus whom is ever reliable and in this ruleset, upon going into rage form, it will be hard to land an attack on it for both melee/range and phase on it. Next will be Kulu Mastermind which has a strong attack and having opportunity to strike any low health cards. Closing the lineup will be Nerissa Tridawn whom also have big stats.
Now to what my opponent fielded. Similar to me, many big guns were fielded by my opponent with Grund leading the charge with a double strike of 4 damage each. Mycelic Infantry takes up the 2nd position I guess with the objective of protecting the remaining magic attackers. Myclic Slipspawn takes up the next position with taunt and also force field to fend off big attacks. A very wise selection here since attacks from the cards will elevate from the rage ability. Lastly will be Goblin Psychic which will heal the front and do affliction to cards to prevent healing. Thankfully, I didn't had any healing cards, so no impact on me due to affliction.
2 very different kind of lineup from 2 different splinter, a difficult summoner to face with a very much strong lineup from my opponent. Will my fantastic 4 that I fielded be up to the test and overcome my nemesis summoner. There is only 1 way to find out. Let's battle!
Round by Round Synopsis
Round 1 - Not a good start as Commander Slade fell to the bombardment from Grund's attack after Slipspawn wrecks its armour before Goblin Psychic land the finishing blow while opponent side health still relatively healthy which spells a problem for me.
Round 2 - Time to get even as I smashed Slipspawn with Mastermind and now we are all square. Oshannus is a little low in health and hopefully we will be able to clear out Grund as soon as possible as it is dealing me loads of damage yet still at full health.
Round 3 - This Grund is a pain for sure as it strike down my Oshannus after a double strike. Thankfully before Oshannus went down, it provided a front tank gap for Kulu Mastermind to take out Goblin Psychic. 2 v 2 for the final showdown.
Round 4, Nothing much in this round but I did manage to significantly reduce the health of Grund to land a kill next turn.
Round 5-8, In round 5 Grund was smashed right at the start then Mastermind was killed by Mycelic Infantry subsequently before multiple exchanges finally saw Nerissa coming up on top by landing the fatal blow in round 8 to seal the victory with only 2 health left on her. A close shave but a sweet victory!
Battle Summary
What a match we had. So much excitement with just only 4 cards a side. Slade and Oshannus help up well against all the double strikes of Grund and sustained sufficiently till Mastermind came to the front. And prior to Mastermind reaching 1st position on my lineup, it made many critical kills such the kill on Slipspawn and Goblin Psychic. Nerissa with her high health just help to clear off the final card in my opponent lineup and grab me another win against my toughest nemesis.
Wrap Up
I like how the match go through as it finally wrapped up with a win on my side. Though not easy, it is still a great win to clock. Hopefully in future encounters, I will have more ideas on how to beat it. But nevertheless a great match and I had loads of fun watching the match and reviewing my selection choices.
See you next time!
I am currently part of PIZZA, an active gaming and creative arts crypto community on the HIVE blockchain and part of PIZZA guild. Popular cryto games such as SPLINTERLANDS, RISING STAR and HASHKINGS are actively discussed in this community.
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Till my next battle sharing, take care, stay safe and happy battling!
If you are keen on playing Splinterlands, feel free to join me via this link: https://next.splinterlands.com/register?ref=vaynard86
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