As far I understand it works technically like a buffer?
It provides buffering of a sort, because it removes loading from the hived nodes themselves, but that's only aspect of the design benefits of using HAF.
As far I understand it works technically like a buffer?
It provides buffering of a sort, because it removes loading from the hived nodes themselves, but that's only aspect of the design benefits of using HAF.
I know from past posts, everything becomes faster and more efficient :)
One of the most important things HAF does is making forking "invisible" to applications. If you want to make a reliable app that can safely process blocks very soon after they are produced, using HAF is a no-brainer. This applies to most long-running games, for example.
thanks for the explanation!
Like @psyberx right? So we can have a game thats future proof and lasts forever