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RE: Hive Community Town Hall #4 | Video & Transcription

in HiveDevs10 months ago

Um, and, and the NFT, um, sale will happen. And then people will actually be able to play the game and earn the tokens and wager. Their tokens with their friends, um, and trade the cards between each other. So, yeah, it's, it's definitely been a long road and I'm super excited, um, for, for where we're at now. And just like a little, um, um, small fact about, about the game.

It's called Rhett Zark. And actually, if you look at the name, if it's spelled backwards, it's Craster. So Craster is the main artist who created the game. Um, so it's really just kind of a play on his name, um, of the game, actually just being his name spelled backwards. Rhett Zark. And then the two tokens that we have are Rhett and then Zark.

So it's also, you know, so we, we use, um, some word play, um, on, on naming the game and the tokens, um, as kind of a, a nod to the, the artist, um, that has created, you know, he, he's done. Um, the vast majority of the artwork and designs, all of the posts that you're going to see and artwork that you're going to see coming out.

Um, he also was, um, fundamental in the game mechanics and just sitting down, he's played a lot of these different games, um, and just going back and forth with him on, like, what would make a fun game for people to play, um, that would be entertaining, um, and also. How can we do the mechanics to where it's, um, it makes sense for people to want to play this game where they can earn, um, and they can, you know, ascend through the different leagues in the game and show off their achievements.

And we're, we're working to integrate this into the D bus platform. And for all games on Hive, um, being integrated into the DBuzz platform where we have an NFT section on everyone's profiles and an NFT marketplace where you can list your NFTs on your profile, um, and, and you can, you know, show off your NFTs or you can actually list them for sale there.

Um, so yeah, this is, It's been a very long road, um, but I'm very excited for where we, where we're at. Um, and so I'm gonna let someone else speak now.

Yeah, Nathan, it sounds like it's been a long journey and, uh, I, I don't know if you said, is this available for people to test now? No, it's not available yet. We're hoping that by the end of March, we'll actually have a version that we're comfortable releasing for people to, to play and test out. Perfect. I like that you're going to have it available for people to test beforehand, uh, before, you know, kind of a more official launch.

I love that. I see we have, um, Decrops on the panel, or maybe you dropped out. Let me see if I can add you back. I think Oh, do we got Script Kitty here? Partly, yes. Where'd you go? Uh, well, in the meantime They ran away. I saw you join the panel. Sorry. Go ahead. Yeah, I, I, I also, I also so D crops, but in the meantime, in case they connect back a small intermission, guys, it's been 1 hour and 15 minutes.

Please do reblog the space. If you haven't, we've had a very, very nice. Attendance, I have a couple of advices. This is not coming from a, from a founder or a gaming developer, but I do know a little bit about X. One of the, the, the, the tips that I can give to you guys as founders of a web free game is that, uh, the space in general on X, which is where a big part of our target audience resides or your target audience.

So the, the, the trend or the meta. Is going around, you have to build yourself a personal brand so that people can connect with you and then they can connect to your game through your personal brand. I know it's, it sounds like a lot of effort because I mean, you're building a game or you are, you are growing a game, so you don't have time for your own social media activity, but.

That being said, uh, I, I have been attending a ton of spaces from NFT and crypto people and the meta is going that way. The, the community no longer says, okay, I'm going to read this huge white paper. I'm going to look at the tokenomics, et cetera, et cetera. Like that said, that's important in the end. But people are trusting more in, in founders instead of the projects.

What do I mean by by these attending spaces showing your face in places being in constant connection with the community, not only on Discord or on Hive, but also on the on the outside, these, these players and these investors are constantly looking for the grind, grinding mindset of founders who are constantly just looking Out there building in public.

So if you can find the time to be a little bit more active, maybe just joining one space per week or, or every two, three days, if you need any help with this, Nifty and I, we have a lot of connections with the, with the NFT and crypto space on Twitter on X. So you can just reach out. We can get you into spaces for, for a small amount, like not for us, but the space usually says, okay, yeah, I can feature, uh, woo.

I would just need, I don't know, a hundred dollars, 200 so that we can speak. I can give my time of, I don't know, the one hour, two hours space to have woo as a main guest to talk about the game, et cetera, et cetera. So if you guys want to go down this route, we can help you as you know, the town hall witness.

We are here to just enable. The, the dApps and the stakeholders of Hive to, to create some synergies. At the same time, I highly encourage you guys to just learn from each other, try to connect with each other in the sense that, uh, a marketing campaign by TerraCore. Uh, separated by a marketing campaign by who might take more resources, uh, both in terms of money, but also in terms of manpower or man hours.

But if you also want to do something together, we can also do that. We could also have a space where, where, where we get a founder from hive and a founder from polygon and a founder from wax, and then have a conversation, not us being the hosts, but just. Having other hosts who are, uh, who, who do this for a living.

Um, and, and you can just increase the amount of eyes and visibility that you can get. And yeah, it takes a little bit of time. It takes a, uh, like you have to put in the legwork. But in the end, if you need our help or if you want to use our, our, our help, we are here. Um, I don't see dec crops coming back up.

So I want to, uh, keep going with the topic. Let's aim for two hours because I, I mean, you are you founders. You need to be, uh, you know, building. So let's same for two hours long of this town hall. But Matt, uh, you know, you, you're, I think you, well, Splinterlands is the biggest game in the industry, uh, by far, if you don't count the bot transactions in a couple of other games, I don't want to talk cash, but you know, Splinterlands, it's, it's the top one.

So I think this is a good chance to, to share some of the knowledge that you guys have for, for the other founders on, on Hive. And, uh, what I want to know. So it's been a five and a half year long journey. So if you could say these three decisions shaped SplinterLabs, and I know that you have, you, you, you have iterated a lot in the sense of, okay.

Packs staked are good. Maybe, uh, uh, we can airdrop to pack holders. Maybe we can generate a new token like the DEC alongside the DSPS token, et cetera, et cetera. So, so there's been a lot of, uh, thinking into implementing new, new features or new mechanics. Some of them have worked incredibly well, some of them have not, they have disappeared or they have changed in the, in the purpose that they serve for the game.

What has worked and what could other Hive projects emulate from Splinterlands?

Yeah, you're kind of putting me on the spot. I don't know if I'll have like three specific things exactly But at a high level I feel like all of the decision making That has worked comes back to one concept and that's just Increasing the value of the assets over time. I think that's like the main thing That's like that's what blockchain games are all about.

That's their like competitive advantage over traditional games. Um, so, so to me, it kind of all comes down to that. And if if players and people in the space believe that the value of the game assets are going to increase over time. Uh, they'll be much more likely to get involved with the game. Um, so that's like, to me, that's sort of the high level that, like, you know, it's been, it's been a learning process.

So that's what I've come to, to, you know, over years learn, like, to drive my decision making is based on that. And, and then the question is, how do you do that? Obviously. Um, so that's where things like. You know, the actual game itself and the experience, right? If, uh, if it's something interesting, um, and that people like, and they want to participate in, and they just do this, like the product generally by itself, uh, that will.

That will mean they will want to put money into the assets, and that helps drive value to the assets. And then the, the economics have to work too, because if you have just a game that's fun and that people like and they put money in, um, if all that money is just going to the game company, right, uh, then it's not, it's not going into the assets.

Um, and we've made those mistakes, uh, Significantly in the past where, you know, a lot of money has just gone to the company and, you know, in my opinion, we haven't always spend it in the in the best ways, um, and that money doesn't go into the assets. So, even though we had a good product that people like, and they were putting money into ultimately, um, we kept releasing more assets to the money was coming to the company.

The company was releasing more assets, the value of the assets drop over time, and that causes problems. So it's, it's really important that you have a product. That that people just like, and they want to put money into, um, and and then also that the economics are set up in a way where at least a decent portion of that money goes directly into the assets themselves.

Um, And that kind of creates a flywheel of itself right there. If people like the product and they put in money and that money goes into the assets, that means the assets go up in value. And that, you know, that makes people like the product even, even more because, you know, a cool product that they like is even better when the assets that they hold, uh, go up in value.

That's kind of the whole, in my opinion, the whole idea behind, behind this whole thing. So it's not, it's not very specific advice. Um, but, uh, I, I think it's really important that every game developer looks at it from that mindset. And one of the, like, the mistakes that I, I see again, which are things that we've also done, um, is that I think with, with tokens and all these things, people spend so much time focusing on how the tokens are distributed.

And there's so much work and effort and schemes and different crazy ways. That to distribute tokens, but not nearly as much work goes into how the tokens are actually going to be used or why people want them in the first place. Um, and I think that's what leads to a lot of projects that are really big and exciting out of the gate because people are all excited about earning the tokens for free.

Everyone wants more stuff for free. Um. And so they'll do all this stuff, they'll go onto social media, you know, they'll, they'll do whatever you incentivize them to do to get all these free tokens and then everyone gets all these free tokens and no one really wants, there's no reason to get the tokens anymore.

People already got a whole bunch. They don't need them for that much. Um, and then, then, then that creates this big, like, uh, pump and dump effectively in a way. So, um. So I just, I try to encourage people internally at Splinterlands when we're designing everything to focus the, the majority of the attention on how tokens will be used and why you want them.

Um, and, and hopefully that's more evident with the more recent things we've been doing in the game is like, it's just all about. It burning tokens, spending tokens, needing way more tokens than people actually have and less around the actual distribution of tokens because that's how that's how value comes in.

That's what gets asset prices to go up long term, and that's what makes, you know, that's what makes a Web three game different from a Web two game. So I guess that's my. High level advice on, you know, building a product in this space and about building use cases for the tokenizing. This opens up for the next question very well.

So, uh, SplinterLens has a DAO that is highly effective. I would say, correct me if I'm wrong, but the shift that the SplinterLens, uh, team made, uh, a couple of years back is that the, the, the, the, the community effectively. Owns the game and the DAO hires the Splinterlands team to keep developing and to keep launching collections or, or, or, uh, I don't know the word, but new cards, new expansions.

And then both the team and the DAO benefit from this. But in the end you are providing the community a sense of ownership. And I think this is highly, highly valuable. In in the web three space. So do you want to go a little bit deep into how this worked? How did you decide to shift to this? And basically, was the timing right?

Would you have waited a little a little bit more? Would you have done it? Before,

uh, yeah, I mean, I would have done it much sooner if, if I could have, we kind of had the, the ideas for it. Um, so it's, yeah, it's something that I think ideally should be done right out of the gate if possible. Um, and not to wait. And it came from exactly what I was talking about. We got into this situation where.

Uh, there was a lot of demand. People were putting a lot of money into the ecosystem. All that money went to the company and the company was just putting out more assets. So the asset values were being diluted and the value was not going to the players in the ecosystem. And that kind of caused a bad situation.

So what we've been doing recently, like you mentioned, is to, is to fix that and, and do it the way I think it should be done. Um, which is ultimately, yeah, that the players, uh, control, control the game and that when people put value into the game, they are, they should be putting it into the assets. So instead of paying the company, we're, we're switching it to more of, it, it just, it goes into the Dow, um, or, or the tokens get burned, which is roughly the same, the same thing.

It's just like, you know, uh, increases the value of the assets, but then the Dow can use its assets to pay. Our company or potentially one day, even even third party companies to develop. So our company gets. Funding, you know, we can pay our bills from from the Dow paying us, uh, to build these things like any, you know, contract development company, but all the value that goes in is going directly to the assets.

And we have it's not just that. I mean, we also are doing a revenue share. So the Dow paid us and then we split the revenue from the pack sales. Um, 50 50 in our latest In our latest pack edition, um, but I think that's like, that's to me, one of the coolest things about this whole space is that like, that would never happen, like, the concept is completely foreign in any traditional games, um, this concept of a player owned.

Entity taking in all the money and then sort of hiring developers to build this game for them. It's really that, like, players are, are owners. Um, and that's, that's how we are addressing the problems we had previously, where, uh, the, the value wasn't going into the assets. Now the value is very, very specifically going towards the assets.

Um, and you know, in the Dow's case, the SPS token is the asset that's the, that's the governance token and the ownership token in the Dow. So any money that the Dow takes in that goes directly toward the value of the SPS token. So it's just very easy for people, for players to see like, Oh, when, when more people come into this game, when they put money into the game, it goes.

Into the assets, I can see exactly where it goes, either tokens are burned, or they buy things off the market, or it goes into the DAO, which backs the SPS token, so it gives people a lot of confidence that, um, that they want to get these assets, because they can see, hey, if this game is successful and continues to grow, that value will go to the assets that they own, so that's exactly, like, literally what you said is our, our plan to, to implement, um, what I've been talking about.

Yeah. Uh, to, to put the value to the assets and to make it clear to everyone that that's what's happening because that's what like naturally builds excitement and investment into the game. Yeah, I do remember that a couple of months ago you went to a space and you spoke about how the main focus of yourself as a founder was to provide value to the community members and to allow gamers to create wealth.

And preserve wealth in a long term, well, with a long term mindset. So I, I, I think that's what really, really sold me about, uh, well, I mean, a part of a lot of things that I heard before, but when I heard you say that was like, wow, that's really for the community. So, you know, much respect for that. I saw D crops come back up and then back down again.

So, uh, I, I don't think we're gonna hear from them. In the meantime, um, who, uh, red star Eric, I don't know if you can see my hand up. Sorry. I'm in the car. So apologies. Let's go. Let's go. But I wanted to follow that up with, you know, and I don't want to put you on the spot again, Matt. You know, as a, as a gamer first, and this is, this is not just as a, as a crypto person, but as a gamer first, the game has to be good.

The product has to be good. You know, you, you talked about creating an asset that people would want to buy, and, you know, as a gamer, if the game is good, I'm gonna purchase those in game assets just because I wanna support that game. And that's what we need to focus on creating and like you said driving value to those assets because they are You know real assets that they can own and not just you know A skin in a game that can be taken away at any point is super powerful and you know making it a dow and and Driving all that revenue back to the community kind of in a way is huge and it's a game changer pun intended uh, but yeah, I just had a comment on that and Decrops, again, like Eric said, I don't know what's happening.

We've added you a couple times, but feel free to jump in if you want. You can request to speak. But I am working on gathering some questions from the Threadcast, Dbuzz, and Waves. Uh, so I'm going to get a couple of questions together and we can kind of just do some rapid fire questions for anybody on the speaker panel.

Yes, sounds good. So Nifty is going to take questions from the audience. Well, from the Hive community. Thank you guys for being here. You're awesome. 60 people listening through the whole thing and we've had already 200 people who have tuned in and had to go, but that's amazing. Uh, yeah, so Nifty will ask questions if they are directed to someone, uh, he will call up on you and if, if it's a general question and you want to, uh, respond to the question, just raise your hand.

Or, or just go if no one is speaking.

I just wanted to hop in real quick. I wanted to let everyone know De Crops, uh, is just having some issues. They're trying to get on their, uh, PC and when they join up they can't hear anyone. Uh, so that's the issue. But check out De Crops if you haven't already. They do have a joint, uh, sale, I believe going on with Splinter Lands, so make sure to check 'em out.

Script Kitty, I wish you were here, man. Yeah, for sure. And, and same goes for Crypto Company CEO. I, I think he is also trying to join from desktop and having some issues. So, uh, Crypto Company CEO is, uh, is another game that's, uh, being built on Hive and definitely check him out. Uh, wish he could join, but looks like he's having some issues.

Um, working on gathering questions. Apologies, I'm on mobile. So, uh, Eric, if you'll give me a minute. Or TASC, if you want to. Comment on anything that's already been discussed. Add any thoughts. Uh, I'll need about a minute or two.

Um, nothing in particular. Just listening to, uh, all the knowledge being shared. And I did, uh, I forget who said it but I did like the pointing out that Hive is essentially a free database for anybody to use as long as you have enough, uh, resource credits to engage with the blockchain and that is true you have backend infrastructure that is paid for out of the incentivization from from the inflation of the coin and that's really something I mean obviously this concept extends beyond just gaming but obviously gamers can integrate this in and the idea that we have the ability to do blog posts we do have micro blogging uh On chain or tied to chain, these offer opportunities for not only project teams, whether it be the developers, whether it be the founder, whether it be whoever associated with the game itself, to put the information out there and interact with the community.

It's also a great way for the players and the community and the supporters of Not only the games themselves, but Hive in general, to talk about this stuff. Town Hall was, one of the pillars of Town Hall is to, to spread and communicate information about what's going on within the, the ecosystem. Well, we as individuals can do the same thing by dropping a post or dropping some information about something.

That is taking place with a game that we're playing or we're following or we're interacting with because I mean, we have just a sampling of the projects and the games and the development and what's taking place on Hive on this call. And even with the people who are on this call in terms of the speakers and the representatives of the different games, it's impossible for one person to follow all that's being discussed here.

So it's imperative for each of us. Who are within this ecosystem. If there's something about Splinterlands that catches your attention, drop it somewhere. Let that information be known on chain. If you hear of something about D crops or whatever, any of these games, if something comes up, let it be known because that helps.

Other people, even if, if you're not interested in it, even if you're not a player of Splinterland, you're not into two card games, you're not into gaming even. I, I've dropped stuff about different games, and I'm not much of a gamer, but that helps Splinterlands. Helping Splinterlands can help Hive, but also, it helps your fellow members of the ecosystem because, just because I'm not into, let's say, Splinterland doesn't mean that if I don't drop an important notice about Splinterland that somebody reading that is not into Splinterlands because maybe they were on the fringe, maybe they played it in the past, and all of a sudden there's an announcement that, that gets passed along and the person says, oh wow, that's kind of cool, let me, let me take another look at this, it's been six months or a year since I played, let me go back to it.

That's how we build the community. A lot of times everybody wants to focus on the outside. Oh, we, we need to bring more people and we need to bring more people in. Well, one of the ideas of Town Hall is We have a lot of stuff to talk about just among ourselves and to educate and communicate with the people who are here.

Sometimes the first place you have to look, before you go out and clean the street outside, clean your own kitchen, clean your own house. Focus on what's going on in your house and then fix what's on the outside. And I don't think we do enough of that. We have the tools, we have blogging, we have a number of different apps that you can do microblogging with.

Utilize them. Don't always run over to Twitter and, and write everything on Twitter. I see this all the time and it drives me absolutely batshit crazy. People run over to Twitter and they post shit on Twitter and it's like, oh we're having this thing for Hive. It's like, you can't even find it on chain.

It's on Twitter, it's on Discord, but there's nothing on chain. And I will say Woo, to their credit, uh, has done a terrific job. I get my information about Woo. Because Wu is pretty active there and they keep engaging and talking and, and letting people know what's going on with the project. Simple Game is another one.

He's on Hive, he's, I don't think he's on the call now, but he's on Threads talking about little teasers and stuff because he's not ready for the announcement of his game. That's how you let people know. And that's what I think it was Yabba who was talking about, the Hive community, using that as a baseline for your game.

And that's exactly what Web 3. 0 is, in my opinion. I think the future is, we are gonna have a completely different marketing and, and business development mindset, because if somebody has the idea of something, a business, a game, whatever the case may be, there's gonna be a built in market. Because the concept, to me, of the network state versus the nation state, this network state, these digital ecosystems, as they grow and get larger, and as they serve more and more of our needs, at least digitally, and maybe ultimately digitally and physically, then that's where you turn to.

And it's like, okay, I'll build the game. And most of my users are gonna, or players, are gonna be Hyvians. Well, if there's 300 million of them, or if there's 3 million of them, or 30 million of them, or whatever the number is, that may be enough to give you a sustainable and a very strong game. And, so I think these are some of the concepts that it's great to talk about individual games.

But I think we are such an early industry. We always want to look at things. I like to keep stepping back and looking at the larger backdrop and say, okay, how does, how does what Swinterlands is doing apply to, to Hive, the game? Then the ecosystem. How does this apply to Web 3? How does this apply to what's going on in the economy or, or whatever we want to talk about in the world?

And try to keep getting that perspective because I think, personally, I think that gives us a lot of insight as to, okay, where do we want to focus a lot of our attention?

Thank you very much, Task. Yeah. Go, Nifty. Yeah, I just, uh, I mean, couldn't have said it better. Um, couple things, little bit of housekeeping. Number one, uh, we're talking about supporting Hive. You can do that in a lot of ways. One of those ways is to make sure that you are, uh, using your witness votes. Um, you know, we, we have 20 top witnesses and maybe some of those aren't active, maybe some of the top 30 are not active and you're still voting them for whatever reason.

So check your votes support witnesses that are, you know, doing stuff and I hope, you know, we're bringing some value to you with this. Uh, number 2. It's Hive Power Up Day. One of the ways we can support Hive is to do a power up, uh, stake some tokens, grow your stake in the platform, and again, that ties right back into governance, uh, with the witnesses, you know, the bigger your stake is, the bigger your, you know, weight is on those votes, and just like Eric mentioned at the beginning with the DHF proposals, you know, the bigger your stake, the bigger your sway in those votes, so if you want a voice for your stake, And you can do that in a lot of ways.

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