Hello, I hope you are all good today.
Welcome to my weekly Splinterlands post, as usual I always write about Splinterlands during Weekends. For Today topic, I have chosen a Noxious Fumes related issue. Noxious Fumes is a ruleset which makes all the units on battlefield get poisoned.
In general, we need 2 ability users here, the first one is cleanse. Cleanse will remove the poison on the main tank position. This way your tank will be free from repeated poison damage very turn, and losing your main tank first usually end up as losing the battle, so indeed this is a good way to build your meta on Noxious Fumes.
The second ability is Immunity. Units which have immunity can not be damaged by poison. So they could last longer. In the past people usually use Immunity cards behind, then make a strong defensive "TURTLE" lineup in hope everyone will die from poison first, then your Immunity Ability holder card comes out and beat the wounded opponents.
However recently I see that approach is outdated. People have learnt more effective way during Noxious Fumes, and it is to deploy a more attacking lineup because there are new units which can support that meta. Unit with triage ability, cleanse ability, and immunity ability.
So the negative way, such as having multiple martyr ability units to support one big Immunity unit, is no longer as effective as in the past. I think I have talked too much in this part, so... let's check our battle now
HIGHLIGHTED BATTLE
Here we go. This is the battle I pick for today. We both came with Fire Element, which I believed because we wanted to use Forgotten One and Scavo Chemist to cleanse the main tank which this strategy would save the tank from the poison.
The difference was my line up built with more active, attacking more. My team had Lava Spider, which was meant to kill any backline unit who had Cleanse Ability. I got this Drybone Hobgoblin that I beleive would make a big different later in the battle.
Drybone Hobgoblin is not a strong unit, however with Immunity ability and a reach ability, I believe during Noxious Fumes he will make a big impact.
My opponent came with a clasical wait and see approach for Noxious Fumes ruleset. It means they had a big super strong unit, Forgotten One, at the most safest position. Forgotten one would come out and fight his opponent later, when everyone gets heavy damage from posion.
In the past, this approach was very popular and brought high win rate, however with many new units, it should be outdated. That's what my tactic here, and let's see how it would go
- The battle started with both side buffing their team and debuffing their opponent. Basically it's a battle of melee, and I believe I got the advantage here due to more attacking units.
- They came with 5 Melee damage. That's all, their Grum Flameblade was they only active attacking unit.
- My team had 10 Melee damage and 2 range damage, so in total they became 12 damage per round, 1 point lower than them
- My team hit more than twice of their, so I was on the right track here. Do not take my opponent as a bad one here, Noxious Fumes is a bit different than other ruleset, sometime you could win by doing nothing, just defense at your best.
- Round one was pretty much dull, none died due to strong tanks we had in front..
- Their Grum Flameblade died in this round. It's a massive blow for them.
- 5 vs 3 at this point, my team managed to take control the flow of this battle
- We wiped out all of their remaining units in this round, except that Forgotten Ones
- The start of round 4 looked ugly for their side, alone The Forgotten One had to fight my whole team.
- Luckily for them, I lost two units due to poison in this round.
- Round 5 was the last round, My Drybone Megalodon finished their Forgotten One here. Good Game and Thank you very much
So in this battle, I manage to share you guys that the recent cards allow us to develop meta(s) that weren't available in the past. In noxious fumes, playing defensively with big health point cards, triage, healing and cleanse can give you advantages, but playing waiting and idling waiting most units get injured first, is outdated.
We should play more active, attacking, which aren't available in past due to limited units with Immunity ability... However situation has changed, we have many new cards which have the immunity ability. Again, with these cards, try to make your line up more active attacking, not just idling.
that's all for today post, and Thanks for coming and let's meet in Splinterlands Battles!!
Thank you for visiting my Splinterlands post here, don't forget to leave your comments and feedback below. There are credits in this post for these people:
- @splinterlands : for holding Social Media challenge events
- carrieallen : for ultimate markdown tutorial
- thepeakstudio : for wonderful divider art
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Thanks for sharing! - @yonilkar
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