Identify the Vampire Bat
Vampire Bat is a common earth element monster with just 3 mana cost which makes him easily used on medium low mana cap ruleset. The status of common and 3 mana cost also makes him rarely banned on ruleset such as the little league, no legendary, and common and rare only ruleset.
Okay, he is very flexible monster. Now let's talk about it's stats and ability. With just 3 mana cost, he offer a great physical stats and ability. He got 3 physical attack, with 6 health, 5 speed, and supported with flying and evade ability ! So he is just not having high speed, but also flying and having higher chance to dodge with evade !
The flying itself is very usefull on the earthquake ruleset, and with evade, this monsters is even more harder to touch on physical batte !
Optimizing The Vampire Bat
Now since we already know his advantage for flying, high speed and evading ability, there are several ruleset where this monster could shine :
First which is very obvious is the earthquake ruleset. On this ruleset, all flying monsters are having their own advantage from not taking the earthquake damage.
Next back to basic ruleset, why ? Beside magic, monster with high speed always having advantage for naturally can evade the enemies physical attack without any abilities.
Why on blast ruleset ? With those high evading chance, this mean you can evade both damage for the main target and the monster behind it (cause they will get blasted)
Last the three ruleset where melee can attack from anywhere. You can put him on safe place to spam damage, or try bait enemies by put him on the target position to try waste enemies attack !
Battle Example
I will give you a battle example of the vampire bat usage on the battlefield.
You can watch the battle on this link https://splinterlands.com/battle/sl_b71bbe0307425a1d8d8d7598c6065081
I will also give the preview about it on this section.
Ruleset :
There is amplify ruleset, with opportunity and unprotected ruleset with 60 mana cap. Only fire and death element that is playable on this battle
And here is the formation of both team !
Both team are trying using high damage spam for this ruleset. I got the vampire bat as my weakest monsters to makes my enemies aim him. Both use the double strike, but my enemies having higher level with 4 damage instead of 3 like me.
How the Battle Goes
On the first round, my enemies lose it's taunt monster while my team stay with 6. And guess what ? The vampire bat evade all 5 incoming attack on him !
On 2nd round, my enemies lose 2 monster, while my team is stay with 6, and again, the vampire bat evade 3 out of 4 attack ! That's why he only lose armor this turn
On 3rd round, the vampire bat evade all 2 income attack on him ! Meanwhile, my team lose another monster this turn.
Finally, I could win the match with complete squad, while the vampire bat is evading 10 out of 11 incoming attack !!
Conclussion
Vampire bat is a common reward monster that is very flexible to use with low mana cost. It has a high capability to dodge physical damage due to his high speed, flying ability, and evade ability which makes him a perfect decoy for wasting enemies attack, especially on the ruleset where you can focus your enemies attack on him without wasting the chance to attack from front, such as on the equal opportunity ruleset, sneak ruleset, and melee mayhem ruleset. Not just for evading attack, he also have decent damage with 3 physical damage.
He can be very usefull monsters for certain condition with all his positive ability and stats !
Final Words
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