I had forgot that UMG stops videos with licensed songs from being played when embedded in other websites...oh well - I think that it lets you go watch it in Youtube when you try to do so [or can search the song yourself].
Burnout definitely seems like a tragic sudden disappearance, as I know that Revenge was a more aggressive sequel that was well liked as much if not sometime, and Paradise being super cool in the day with the open world.
Putting aside Burnout Crash [which is NOT a Burnout game...], I think the franchise didn't do much wrong actually - but rather was left to sleep by that little detail of the studio [Criterion Games] being bought by EA...and being put to work into future Need for Speed games, leaving no room for Burnout existing at all beyond Paradise's re-release.
I still have to take a look into the peak of 2000 NFS games to see someday in the future how do the later games compare and try to understand why their popularity dropped off compared to their prime, but Gran Turismo seems to have befallen more than anything to the aspects of microtransactions and live service features for the game [with how GT Sport lost the online support and livery editor when it was dropped].
Starting to wonder how it would be if an old racing franchise was able to do a strong comeback - mainly because of how there doesn't seem to be as much room for experimentation anymore.
NFS Unbound had a piece of idea to have stylized characters and car effects, but somehow that let to not just people that wished the cars and world to be stylized...but also people that were annoyed because of those stylized pieces of game instead of being completely realistic [which I know is the trend for these players...but there have been so many realistic looking racing games at this point, cook something new].
But oh well. Besides a possible future where I get to upgrade my PC into something suitable for modern AAA games to at least try those new racers, I'll probably stick to keeping an eye to the indie scene - both because of my current resources and because they often aim to fill that creative spark that hasn't been seen in a while.
Thanks for reading and for your comment :]