Sample video
About cheats
- Instant random weapon (On "PgUp"/Off "PgDown").
- Auto-pilot (On "Num1"/Off "Num0").
- Auto-pilot speed; Hold speed increase (On "Num3"/Off "Num2").
- Shield (On "Num5"/Off "Num4").
- Change player name.
There are many "??"s because the cheat table is not attached to any process.
"Choose next weapon (blue pointers should be built correctly):" cheat must be activated to give the indexes using its below pointer address's value.
Easy, using the index in another pointer which leads to the weapon name:
readString(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(getAddress("UnityPlayer.dll")+0x01A50000)+0x30)+0x0)+0x158)+0x258)+0x10)+X*0x8+0x20)+0x10)+0x14,64,true)
Where "X" is the weapon index. The code uses many predefined functions by CheatEngine (see "https://wiki.cheatengine.org/index.php?title=Lua" for more info about it).
1 function ChooseWeapon0()
2 for X=0x1,0x400 do
3 if readString(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(getAddress("UnityPlayer.dll")+0x01A50000)+0x30)+0x0)+0x158)+0x258)+0x10)+X*0x8+0x20)+0x10)+0x14,64,true) == "rockets" then
4 WriteQword(getAddress("UnityPlayer.dll")+0x01A50008,X)
5 break
6 end
7 end
8 end
ChooseWeapon0()
looks on all the indexes from 0x1
to 0x400
to check if the pointer readString(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(ReadQword(getAddress ("UnityPlayer.dll")+0x01A50000)+0x30)+0x0)+0x158)+0x258)+0x10)+X*0x8+0x20)+0x10)+0x14,64,true)
points to the string "rockets" (in other words, it searches for the index which lets the player pick the weapon "rockets"). If it finds one (line 3
) then it stores the index in the address mentioned in line 4
, and stops searching (expressed in line 5
with the instruction break
).On the line 4 I use a static address which is not being used by any instruction in the game, this is for let the cheat "Choose next weapon (b..." work fine:
If this is the first time you use any of the mentioned toggleboxes (buttons which can be checked/unchecked) it will take a while (some seconds) to be activated, because CheatEngine scans where the directory of original ship to be replaced is located. But after it's found, it stores its address in a variable, so you can reactivate it instantly (unless you restart CheatEngine or BallisticNG).
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