When I first saw this game, I thought it was meant for kids. To be honest, I was right, my interior child had a blast.
General presentation
Pikuniku is an indie 2D platformer. It's so indie, the guys that made it didn't even have a name for the studio.
The game doesn't have a background story, everything related to the main character is only mentioned as a legend heard by the other characters.
Gameplay
The game controls are really simple, you can basically just kick stuff, interact with it, or roll around.
Collectibles are a part of it, you can some of them after progressing some parts of the game, some of them are there from the beginning, and for some you need some equipment that is basically just hats for you. For example, in the last picture I'm wearing a watering can, that's required to water some plants, through the game.
The little bugs will sing for you randomly, you even get an achievement for finding them all.
Worms are really just the best characters of this game. Just standing there, wiggly.
Mini-games. Throughout the game you will encounter more mini-games, some for progression, some just to give some other role to the NPC's except for their reply's. Some of them include basketball, dancing, drawing, and some others.
Final impression
The game is about $12 at full price, so I would wait for a sale, if we compare the max amount of time that you can spend in it.
This little game managed to fill about 6 hours of my time, because I also tried the local Co-op with @vladalexan, which is very funny. The thing that impressed me the most about this game was how such simple graphics could create an immersive atmosphere.
Info
All the images were captured during my gameplay.
Cool guys on Hive: @vladalexan, @enjar, @andvoinoiu
Cheers,
@cm0isa
From my observations, the secret to an immersive atmosphere is not detailed or realistic graphics, but consistency. If everything in a world looks consistent, it'll automatically be immersive in one way or another. Think of Minecraft and maybe the Pokemon series...
It looks like a pretty sweet and cute game! But yeah, if I were to buy it I'll wait for a sale too.
Totally agree, consistency is a key part of imersiveness, but it's a little bit too general. For a good immersive experience, you, as a player, must be able to feel like you belong to that world, Minecraft is a very good example.
For this experience to be consistent, everything must be aligned, from graphics, to game mechanics, to music and story(optional).