One of the most famous genres worldwide is Battle Royal, those games where we face 99 more players in a frantic deathmatch. But it is that the success that these games have had is not a joke, since it can be compared to the success that phenomena such as Minecraft or Five Nights At Freddy's have had, reaching the point of transcending the industry and making themselves known even to disinterested public in video games, but why is this? Why are games like Fornite, PUGB or Apex so successful?
In fact, the most surprising thing in itself is not so much the success they have had, but rather the speed with which everything has happened, everyone is talking about PUGB overnight, and this is largely due to the influence from social networks. In just two years, millions of people had joined this and would have formed a phenomenon today. They are perfect games to please, hook, etc. Social networks are full of many videos and live streams of this type of game.
Accessibility has a lot to do, the fact that these games do not require a particularly powerful PC is a point, because except for PUGB, the rest of the genre are not very demanding games, and can be played on all consoles in the generation, to that we must add that there are many games of this genre that are free, at least the base game, because of course there is a way to buy things within the game.
All this phenomenon started mainly by PUGB, although there were already other attempts for this idea. This game inspired many developers to make their own versions of the same formula, such as the most successful case in the genre, Fornite. Epic Games was in charge of this game, which we remember is a developer known for works such as Bulletstorm or the first Gears of War. Fornite's success was practically immediate, in just two weeks since its launch it already had 10 million players, and by 2018 it reached a few millionth figures, and remember that this game is from 2017, there are not so many games that have such a colossal influence as did the Epic Games game, despite the fact that it was heavily inspired by PUGB.
The popularity of this game is also due to the adoption of dances and symbols of the game by some famous artists and athletes. It is a situation that has managed to break the traditional, and increasingly forgotten, cultural marginality of the video game in favor of the acceptance of the video game as normal entertainment, at the level that soccer or any sport, this is also shown by the figures in all social networks.
In short, they are very fun and friendly games, which are for the general public, and not exactly for people who want to play something deep or immersive. This style of games is very conventional, it is not something new, it is an accumulation of things taken and mixed from other video games, which knew how to transcend and compare itself to the success that video games such as Minecraft have had. They have not only become the rivals to beat by other video game companies, but also by cable television networks such as Netflix, and although they are nothing new and do not contribute something so significant to the industry, it is a fact that they are a resounding success.