yes I think you are right if we are talking about mass adoption at levels similar to something like Facebook or tik tok but it does also depend on how we look at what the metaverse will be. Personally, I am currently looking at it as a progression of the internet and the things that exist on there now. The majority of platforms that class themselves as metaverse type platforms now are more like online multiplayer games with shops and shared social experiences and many of those don't require that much in terms of computational resources. If you look at platforms like Decentraland which is kind of a front runner in that space at the moment then it's not hard to access on a low powered device as its browser-based. In my opinion, a real metaverse experience would need to support VR in order to provide a good level of immersion so that would require a bit more but could still be accessed using the level of power that a mobile device has available. The Oculus Quest 2 VR headset is a good example of that as it contains mobile phone technology and is able to access quite a few metaverse like platforms. HTC has also released the Vive Flow headset which is a lot more compact and they say that will soon be able to do the same. The best platform that I have seen that's currently in development is the RFOX VALT platform. That is the most advanced platform that I have come across so far. I looked at a lot of this stuff in a previous post if its of interest.
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Of course, you are right, mobile technology is becoming more and more accessible and better, it is true. I will read the article you tell me, thanks for your answer.
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