El nuevo modo arena llegó a Wild Rift, después del éxito que tuvo el modo 2 vs 2 vs 2 vs 2 en LoL PC ahora llega a Wild Rift, así que busca a tu dúo que llegó eo momento de la diversión.
The new arena mode came to Wild Rift, after the success of the 2 vs 2 vs 2 vs 2 mode in LoL PC it now comes to Wild Rift, so look for your duo who arrived at the moment of fun.
Esta partida la jugué con un amigo con quien juego desde que comencé en el juego, nos dan a elegir entre pocos campeones y los mejores nos parecieron Samira (él) y Darius (yo). Comenzamos en una arena en común donde podemos probar nuestras habilidades mientras nos vamos enfrentando contra cada equipo.
I played this game with a friend who I have been playing with since I started the game. They give us a choice between a few champions and the best seemed to be Samira (him) and Darius (me). We start in a common arena where we can test our skills while facing each team.
Comenzamos con una victoria en la primera ronda, ambos teníamos mucho daño además de que Darius podía servir de tanque.
We started with a win in the first round, we both had a lot of damage plus Darius could tank.
Cada ciertas rondas nos dan a elegir aumentos para mejorar nuestra composición, se puede rollear una vez si los que te aparecen no te gustan o no se adecuan a lo que estás buscando. Yo elegí el rayo encogedor, reduce el daño del enemigo cin cada ataque que le des al enemigo, me da risa lo pequeño que quedaban al final de cada ronda y gracias a eso y al daño de Samira seguiamos ganando cada ronda.
Every few rounds they give us a choice of augments to improve our composition, you can roll once if you don't like the ones that appear or they don't fit what you're looking for. I chose the shrink ray, it reduces the enemy's damage with each attack you give the enemy, it makes me laugh how small they were at the end of each round and thanks to that and Samira's damage we kept winning each round.
Una de las cosas que más me gustó es que no todas las arenas son iguales, cambia el diseño y en algunas incluyen un personaje con habilidades, entre ellos Sett, que al hacerle daño y lo dejas en 0 de vida atacará a un enemigo con el puño de su segunda habilidad. Yone pone copias de él en la arena y al acercarte es como si usaras su tercera habilidad y Ezreal que camina por toda la arena y lanza su definitiva.
One of the things I liked the most is that not all arenas are the same, the design changes and some include a character with abilities, among them Sett, who when you damage him and leave him at 0 life will attack an enemy with the fist of his second skill. Yone puts copies of him in the arena and when you get close it is as if you use his third skill and Ezreal that walks throughout the arena and casts his ultimate.
Pero gracias a nuestra composición, los objetos, los aumentos y a nuestra habilidad pudimos ganar esta partida contra todos 😎 fuimos el mejor dúo. Este modo arena sinceramente me parece unas de los mejores modos que he probado en el juego, hay modos temporales muy buenos como URF o en el que todos usamos el mismo personaje en el equipo pero este es el mejor para mí.
But thanks to our composition, the items, the augmentations and our skill we were able to win this game against everyone 😎 we were the best duo. This arena mode honestly seems to me to be one of the best modes I have tried in the game, there are very good temporary modes like URF or the one in which we all use the same character on the team but this is the best for me.
Sounds like an interesting and fun game, I love the arena graphics.
The game is very good, it is for smartphones. The gameplay and graphics are very good and it is quite addictive 😅
😂😂
That's cool apart from being addictive
Enjoy.
It's not as bad as it seems haha
😅
Okay
Congratulations, man! You won the last battle in a very tactical way. You played very well in the battles before that. If you ask me, Fizz and Malphite should have been able to beat you because they could have easily killed your teammate when they used their ultimate.
Thanks :D Yes, they could have won but the idea is to make fewer mistakes than the rival, whoever made a mistake lost and it was their turn. There is no need to despair to achieve victory. Greetings.
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