Thank-you for your Blog and you are right we do have a lot of work to do yet. Its hard to just straight out nurf cards or ban them. Although we could ban kitty and llama the negitive impact of doing so could also hurt the game. It may come down to that yet and there is precident in other CCG games where that has been done. I won't rule out that happening but would like to keep it as a last resort.
We hope to find time to appear on TH again and that could happen sometime in the next few weeks. We have strengthened our collab/partnership with Splexx and will soon be launching a card market on splexx. possibly this week if the testing goes well.
In the future we plan to add more ways to play once we clean up the front end display. Thankfully we built the game with our main focus on getting the back-end working correctly so even if some things don't look right on the front it is more than likely to be correct on the back end. We still like having our players point out these front-end errors and when they do we also check the back end as an extra check. This does slow down our development a bit but it ensures that when the front end is fixed we also know the back end is still doing what it was designed to do.
Hope you all enjoy the game. =)
Hi,
the last thing i want is to ban any card! :)
It's just that these few meta cards don't have such an impact on the leaderboard results.
I think adding a market on the splex can have a very positive impact on the game. Not every player uses Discord, and even if they do, many people do not trust p2p trading.
I also realize that Splinterforge is actually in alpha, so it's hard to expect everything to be tip top shape.
I wish you lots of community !love for your game.
And I can't wait for more improvements! :)
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I really like how you have built the game so far. The game is fun and challenging. It's normal that not everything works perfectly at the moment. I belive that nerfing cards isn't the solution but maybe there could be a way to limit summoners according to leagues, like only common, rare in bronze; common rare and epic in silver and gold; all levels in diamond. This would even out the playfield I believe.
Also, I believe it would be great if you added the rulesets no melée, no range or no magic. If one of these would be added in each game, this would require a new setup each time.
Thank you for your comment and upvote :)
!PIZZA
I actually suggested having limits on summoners by rarity to boss level to the DEV but he was not a big fan of the idea and as i delved deeper into the idea i realized it would be difficult to balence due to the limited number of summoners available at each rarity lvl. This could change as more editions of SL cards come out but for now its not really an option.