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RE: Game Dev - NPC's and their dog-like reactions to re-interactions.

in Hive Gaming9 months ago

give credit where credit is due. the sensor area idea comes from the dying light's developer tools, where there is this dynamic object called sensor area. it's easy to implement and track player location, just like tracking what the player has changed in the world, that then allows NPCs to mention it. some games track all this stuff to give NPCs a more realistic feel, and yeah, i like it too, when NPCs mention stuff we changed in the world, etc. what i don't get is why not all games do this by standard, especially big games that pour resources into visuals and ambiente audio and all that, ro make games realistic. then, they lack in so much simpler stuff, like NPCs not being a dumb bot. i eas playing Control and this example was from that game. super cool aesthetics, ray tracing, great ambience, all that - and then they don't do simple thing that makes the world not feel real, with NPCs being blind. so dumb.