yeah. first console i got came with one game. i never beat it, for years. only now that i got it on an emulator that i could cheat and give myself extra lives (because the game in question would give me a number of tries at the game, and then game over.
good old days. it felt so lame to beat this game in 1 hour on the emulator which made it easier.
anyway, to the point, i think we'll see games offer the option in the menu (or it would be nice they did) to select how guided we wanna be. no objective markers, no minimap, even x number of lives and then its game over. all these should be in games for the added bonus of actually feeling you achieved beating a game.
the trend is just to make you pass time.
with heavily story based games, idk. re-watching cutscenes if we have to start the game from the begining again - that should be something to take into consideration.
yes, games should cater to people that wanna actually have a hard time beating it. figuring it out. feeling they did something.
edit: i felt much more joy from finally beating sections of the game that were tough than actually from beating the game on the emulator.