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RE: Have Gamers Become Weak?

in Hive Gaming2 years ago (edited)

yeah. first console i got came with one game. i never beat it, for years. only now that i got it on an emulator that i could cheat and give myself extra lives (because the game in question would give me a number of tries at the game, and then game over.

good old days. it felt so lame to beat this game in 1 hour on the emulator which made it easier.

anyway, to the point, i think we'll see games offer the option in the menu (or it would be nice they did) to select how guided we wanna be. no objective markers, no minimap, even x number of lives and then its game over. all these should be in games for the added bonus of actually feeling you achieved beating a game.

the trend is just to make you pass time.

with heavily story based games, idk. re-watching cutscenes if we have to start the game from the begining again - that should be something to take into consideration.

yes, games should cater to people that wanna actually have a hard time beating it. figuring it out. feeling they did something.

edit: i felt much more joy from finally beating sections of the game that were tough than actually from beating the game on the emulator.