Seven and a half cents an hour - three years of streaming games for USD$52.13

in Hive Gaming2 days ago

In the coming days, I'll get my second ever payout from Twitch. My first was back in April 2022, and it has taken a further three years to reach the payout threshold once more.

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I streamed, of course, a lot of Splinterlands, a lot of Baldur's Gate, and many of my coop gaming sessions that occurred on Tuesday evenings my local time (though, they've moved to Mondays) and I haven't telecast them for quite some time.

Based on that, I don't think I'll be making the effort to regularly stream on Twitch in the future, based on the fact that it made me a measly 11 cents per hour over a three year period.

That's an atrociously inefficient use of time.

I used to stream regularly because I had a fun audience that I would engage with, entertain, and have ... some focus on the games I was playing. Or rather, a hyper focus on the games I was playing.

Everything was serious, all at once; except for the way in which I was valuing my time.

I could literally walk to the local train station, collect bottles and cans from the bins, send them off to recycling, and make more money than what I did on Twitch.

It definitely, however, wasn't about money. It was about the relationship building, but with a lot of things on twitch and the like, people tend to gravitate around the camp fire for the giveaways, or the casual hedonism that is dispensed readily.

I will focus my time and efforts on continuing to work on my Photographic Art, and maybe at some point in the future I will have a regular time slot on Twitch again, but for the time being... I'll be re-allocating that time (even though I recently experimented with re-broadcasting stream replays, which technically went well, but the "Dead Internet theory" and uncanny valley started to prevail there, so I stopped that).

Even with all those rambling words I've just deposited onto my keyboard, I'm still playing Against the Storm on a regular basis; and that's a title that I think would work well with streaming, its chill, quite roguelike, and is timeboxed to a "single game" without going well over the limit of sanity.

Maybe I'll give that a go. Maybe I won't. :D

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Streaming is saturated, particularly on Twitch. I think much of it has lost novelty and the entire world is on the internet. Every year a streaming service pops up, and you wind up in a situation where too little jam is being scraped over too much toast.

The activity itself has to have implicit value.

Correct, and a great deal of it has none, including mine, I can acknowledge :D

 2 days ago (edited) 

The problem with just-play-and-play gamer content is that it seems to have been left behind at least on this side of the world unlike other countries in ASIA. However, it is interesting to find new ways to attract the audience and reward them for participating in the stream with an engagement process. Coincidentally, this year I said I wanted to activate my Twitch channel and I started doing it seriously since last Friday (February 7) and I have been consistent until today and I think I have had good results.

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thanks a lot for share your insides man!

Great job, a much better outcome for you!