Rising Star finally feels more in balance

in Hive Gaming7 days ago

Our favorite Hive blockchain game called Rising Star turned 5 years old recently. I have been a player almost since the beginning and have seen many changes and enhancements in the game. Some I use a bit more, some I am not doing anything with it.

But the bottom line of the game is just to have fun. Yes, it is a play2 earn game, but the earning is really small...so don't do it for that only. It is about the fun. What is also the best element of this is that Hive music creators have an oppertunity to 'sell' their songs on the blockchain and get some more exposure.

That is why I like buying the record NFT's and supporting a bit of the musicians who are doing stuff on there.





Changes

But as all blockchain games where there is an earning element in there, the challenge always remains on getting the economics right and especially the inflation element. In a game where the currency is handed out by doing missions, there is always an influx in funds which needs to be balanced.

Rising Star has experimented with the music promoter mission to get an extra element in there called starpro and you need this starpro to do certain missions. Recently they have removed these 'music lessons'. The only way to get starpro now is by swapping them for starbits, and you also can not take starpro externally on the market anymore.



I'm totally okay with this as it is better understandable for players.

Also one of the things that has changed is that a pack of cards costs 20.000 Starbits now in stead on 10.000 after you have bought your first 100 packs. I like this new rule as it still gives 'new' players enough options to also get their packs cheap.



And also next to that is that new cards called 'Shiny' are brought in which can only be blended by blending a serious amount of 'old' cards into a fresh new one, also taking cards off of the market, and creating more special ones.




I think it is a great new feature and addition to the game creating more value to some of the old cards.





Ego

But the best change to all (and what is my part to work on at the moment) is getting the ego more in balance. Every missions gives you ego, the more ego you have, the less rewards you will receive.

You can reduce this ego by doing music lessons. These music lessons were always free up until the most recent change. It would only cost you your time.

But now it also costs you starpro to do the missions, and starpro will cost you starbits to burn to receive it. In other words: to get your ego in balance it will cost you time and starbits to burn which is economically a really good thing

Now I have ignored this feature for a while and my ego is high and now I am paying the price for it. I need to also get my skill from the music lessons up which means I am also buying more instrument cards to do this faster, but it will also cost you most starpro to do the mission.




And that starpro will cost me more starbits to do, so that means I can not spend it more on other things, like buying cards. There is still enough left to buy though, don't worry!!

In other words: this is genius for the economics, and that is exactly what this game needs to survive more for the long term.

Kudos on the changes!!