Looking forward to giving this a go. The game concept reminds me a lot of EOS Knights, a game I enjoyed playing until I was hit with EOS network congestion, and then a change to resource allocation ruling me out. It's going to be good to have a game like this on a chain which doesn't have those issues prevalent.
A DPS multiplier tied to a non-transferred Hero will be interesting. Some 'quick' questions:
- Will this apply as a blanket DPS to the heroes base attack, or multiply after bonused from weapons/items?
- Depending on the weight this multiplies has on gameplay, have you considered if it will need to be non-linear? Could be discouraging to Day 100 new players if they have the best items, though a Day 1 player with average gear is climbing higher.
- Do you have a Discord server set up for SlowSundayGames?
Thanks and have a good day 👍
Ooh, I loved EOS Knights too!
This will be after all items bonuses have been calculated (for now).
The bonus will be based on kill count and it is not too strong, the HODL mechanic is really very long term so this will not discourage new players too much. This is still something we need to look at in testing. Since you are a tester you could look into it and then raise your concerns on the Discord channel once we start testing.
Not yet... But soon!
Feel lucky to have you on the testing team, asking the right kind of questions! =)