The heart of the legend begins in Hyrule as always, we have to save the kingdom from a new wave of darkness that looms over it, but we will also have a new dimension to which we can jump with Link, a dark dimension where everything seems lost until the arrival of the hero of the triforce, It is clear that they wanted to return to the roots of the old titles of the saga so in the first levels I felt a little lost having to explore the areas by a map but I must admit that the control we have on Link with the stylus is perfect, solves many of the problems that had Wind Waker with the camera in zenithal perspective and also makes Link see much more fluid which is great to make the combat more agile.
Si hay algo desafiante son los puzles, y pues tiene bastantes desafíos ingeniosos en donde deberemos no solo buscar objetos, llaves o herramientas para superarlos sino cada desafío se siente refrescante, como si cada nuevo rompecabezas estuviese diseñado de una manera completamente distinta, algo que no puedo decir de estas secciones en otros juegos, el mapa y cada zona tienen sus propias particularidades que las hacen destacar y no hay mejor lugar para ejemplificar esto que en las mazmorras, que de hecho podremos superarlas en el orden que queramos pero habrán distintos caminos según las herramientas que hayamos recolectado en la travesía, los jefes finales en cada una de ellas son un reto mayúsculo en comparación con la dificultad del resto del título, en general es un juego accesible pero que por momentos tiende a volverse frustrante al punto de que hice rage quit en algunas ocasiones.
If there is something challenging are the puzzles, and it has enough ingenious challenges where we must not only look for objects, keys or tools to overcome them but each challenge feels refreshing, as if each new puzzle was designed in a completely different way, something I can not say about these sections in other games, the map and each area have their own particularities that make them stand out and there is no better place to exemplify this than in the dungeons, The game has a lot of different ways to overcome them depending on the tools you have collected during the journey, the final bosses in each of them are a major challenge compared to the difficulty of the rest of the title, in general it is an accessible game but at times it tends to become frustrating to the point that I did rage quit on some occasions.
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La dualidad entre bien y mal está reflejada en los dos mundos que podremos explorar, tanto Hyrule que es antagonizada por Yuga y su oscuridad como la dimensión de Lorule está plagada de luz sumida en una desgracia que iremos conociendo a fondo en la historia, no esperen nada demasiado elaborado siendo Zelda una de las sagas con historias más simples y directas que hay, lo que realmente me gusta es la dualidad y los contrastes entre estas dos dimensiones que Link tendrá que rescatar, cada uno con sus propias formas de hacer las cosas, estructuras y personajes.
The duality between good and evil is reflected in the two worlds that we can explore, both Hyrule which is antagonized by Yuga and its darkness and the dimension of Lorule is full of light plagued by a misfortune that we will know in depth in the story, do not expect anything too elaborate being Zelda one of the sagas with simpler and more direct stories out there, what I really like is the duality and contrasts between these two dimensions that Link will have to rescue, each with their own ways of doing things, structures and characters.
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No sé si mencionar también la técnica de fusionarnos por las paredes como una de mis favoritas de todo el juego, se inventan bastante puzles alrededor de este nuevo poder de Link asi como la habilidad de viajar entre los portales de Hyrule y Lorule, en este apartado han jugado mucho con los diseños y debo destacarlos, el apartado grafico en este juego es surreal para estar en una consola no precisamente conocida por su potencia, en Nintendo han apostado por un apartado simple pero han dejado esos pequeños detalles como el escenario o este poder para darse un gusto visualmente.
I do not know whether to also mention the technique of merging through the walls as one of my favorites of the whole game, they invented quite a few puzzles around this new power of Link as well as the ability to travel between the portals of Hyrule and Lorule, in this section have played a lot with the designs and I must highlight them, the graphic section in this game is surreal to be in a console not exactly known for its power, Nintendo have opted for a simple section but have left those little details like the scenario or this power to indulge visually.
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Que más decir de este juego, me ha encantado en todos los aspectos, no soy muy fanática de las aventuras con la cámara en perspectiva cenital pero en esta ocasión no me importo pasarme una o dos veces por la tienda de armas o a completar nuevamente otra mazmorra, en general la sensación de juego está al punto, cosa que puedo ver que ha Nintendo se le da muy bien hacer, Zelda es una de esas sagas de juegos que siempre tienen algo para ti y A Link Between Worlds es una muestra más de que aún hay cosas por hacer en Hyrule
What else to say about this game, I loved it in all aspects, I'm not a big fan of the adventures with the overhead camera perspective but this time I did not mind going once or twice through the weapon store or to complete another dungeon again, overall the feel of the game is on point, which I can see that Nintendo is very good at doing, Zelda is one of those sagas of games that always have something for you and A Link Between Worlds is another example that there are still things to do in Hyrule.
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This was my favorite game on the Nintendo 3DS, I think they knew how to develop the adventure story in such a perfect way, that's why I liked it so much, I didn't remember this title, lol, it was so long ago...
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