Hello there!
It's been a long time I didn't post but I've been doing some research and slow slow progress.
Main focus was to get a more cohesive look and some practice with graphical styles within game development. Here in User N I tried use to my best the light sources and how shadow are projected, the game was very flat looking and I think I bumped up it's presence on the eyes even if a little bit.
Now even the collectable keys emit a proper shadow and as seen in the video it moves correctly even in motion.
The changes have been uploaded to the web version for now and they work but only in a restricted area( around 20 meters from the camera) I hope this is only on my end because the pc is outdated and on newer machines even the web version work as fine as in the downloadable one.
I'll keep on tweaking the graphical side of the game and balance it's landscape but for now I don't have any plans to expand on this world for now. I have yet to learn how to smooth all these elements before I add more areas as the game is at a limit as far performance is concerned.
You can find the game on itch following the link if you want to try the new version.
https://moonkey-lab.itch.io/user-n
Have a goodday and enjoy :)
awesome to see you are still exploring the craft of game making!
when are we gonna all team up and do a game jam?!
Yeah but I have very little time for it. We should dam ahah maybe a longer one?
i like putting the camera under the ground so i can see how big the world is!
I tried to fix it but it encurred in more camera weirdness. lovely that u found a way to make it cool!
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