Hallowen is closing
It's time to change the rolling ball into a juicy pumpkin and go for a treat and a treat.
I decided to expand on the game and add an Hallowen mode. The first step was to prepare the character for the player and I have to say I tought that Blender would have been more user friendly but I took my time and learned how to use(not well just to use it) the sculpt tool by first transforming the cube into an icosphere with many vertex and then sculpting a pumpkin shaped model. Then not knowing that you need to make an UV map beforehand I painted first with the vertex tool and then with the texture one. All time wasted because I had to select an UV map.
So went back and did it all and these are the first models I came up.
Kinda funny but it works for now.
The Asylum
A bit spoilery if you want to play the level from now on.
Then after having the player rolling around in pumpkin form I import some cool assets Asylum
Abandoned Asylum by Lukas Bobor and made a new scene with it. I have still to work with some effect because I would love to have a bit more atmosphere but already moving in this place is cool. Added physic property to all the various props around and started building the out side using a tool that I never got around to learn.
The Spline Editor
Took a bit to learn how to add new segment to the mesh but not I can make this whole theme of giant plant in space that have engulfed the asylum. This tool allow for even some moving spline but for now I'll keep learning the different type of static ones.
Here's a little playaround in the working progress level and if you want to support I joined a bundle with other dev and you can get 35 games for 15 bucks.
Support the Dev
I hope to make the update available for the web version but I'm very close to the maximum size allowed so I'll probably will have to add this in the downloadable version.
Have fun and have a gooday!