I very much enjoyed TOW. One thing that really struck me was how the game didn't adhere to 'good choices' vs 'bad choices' - many choices you had to made were 'bad or worse' or even 'bad or bad.' Not seen often in RPGs.
I very much enjoyed TOW. One thing that really struck me was how the game didn't adhere to 'good choices' vs 'bad choices' - many choices you had to made were 'bad or worse' or even 'bad or bad.' Not seen often in RPGs.
This is the norm for most modern RPGs, though. The Witcher 3, Fallout 4, Divinity Original: Sin 2, Kingdom Come: Deliverance etc all have this. It's not necessarily a good thing, sometimes a "bad vs worse" choice is frustrating, especially when you can think of a better solution and the game doesn't offer it. The best games will mix things up, not shying away from clear-cut "bad vs good" choices when it makes more sense.