Terran for sure! It had the right balance of units to power for me, and with clever play you could hold your own against both Zerg and Protoss just by knowing the strengths of those races and playing against them. Some of that was luck as you'd have to also anticipate the players mentality too: are they going to early dragoon? Will the Zerg do an early harras with harvesters? It could go wrong easily with Terran but was extremely satisfying when you read the situation correctly and could counter.
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I feel like the early ability to have bunkers made almost any base much more of a threat with the terrans, having that sort of unit that could actually move if it needed to was something the others couldn't possibly do. Although I will say that not needing to dedicate a unit (SCV) to building a structure with the protoss and zerg was kind of a nice touch though.
Absolutely, it was a nice option... And the scv requirement was an alright balance to ensure it wasn't overpowering