Each of these places had its local masters and as soon as such a master entered the arcade, everyone would surround him and watch him.
So true, there was an arcade store when I was growing up which had Tekken 3 and my earliest memory was to watch one of those master play the game and shred all of the opponents one by one.
Making a good multiplayer fighting game is a tough task, I haven't tried any other Tekken games after Tekken 5. They have cool animations and graphics now.
One suggestion though, game banners and artwork are trademarks of the games, even while criticizing or reviewing the game it is better to give credits and put sources to stay safe and develop good sourcing habits.
Starting from the end - in my opinion this is an exaggeration. Bandai is not a small/medium company from Europe, USA, Japan, which is not known also on a national level. In the case of small companies, photos whose origin is not immediately visible, I give it. In this case it is an exaggeration, imo.
Yes, creating a good multiplayer game is a difficult task. Most people don't know how difficult it is, because these are things that you don't hear about every day. I know some of these problems, because they were similar at the beginning of the romance between RTS and online games. Or the FPP genre. To some it seems easy, because "it's always worked that way", but it's not at all.
Every case is nuanced, and some definitely fall under the 'fair use' policy. But I would just put a disclaimer or something at the end of the post rather than going into the complicated mess of copyright laws. It might be an exaggeration in this case, but better safe than sorry, right?
Im not breaking copyright act in my country so I don't care :).
I understand, but if you add some source, curators on Hive would not be hesitant to upvote your content. I know many curators who have strict sourcing policies.
Ok