Celeste is an impressive game, and if they made it in 124 it could have had much better graphics than those, but of course, I understand that with the speed of being in a game jam it is impossible to dedicate so much to it.
Draw conclusions, the pixel art that I do is in 64 x 64 and you see that they are of very high quality, now imagine in 128 x 128 what I can achieve. The level of detail is greater, but of course making these animations takes more work, which we were talking about in other posts recently.
There are so many restrictions on this. First, it just have 16 colors so having good lights/shadows is very difficult. There is also just 256 sprites possible for the entire game. You have to all of your animations with just 256 images! You know how hard it is to do that with this many images only.
Another restriction is the map size it must be divided into 128x32 tiles.
And on top of all this graphical limitation, the code for the entire game should not go over 65K lines and 8K token (variables/consants/numbers etc).
All these are very restrictive and that's why making a game look nicer is tough, they might do it but animating it with just 256 sprites is not going to be enough.
If the game is fun, then they did their job perfectly!
Yes, but with 16 colors I can work miracles, look, my catziger art only has about 8 colors or something like that.
There are techniques to perform miracles in 256 sprites, there are several games that are in 2 colors and they are beautiful.
Have you seen this one? take a look, by the way it's pretty good, it's only in 2 colors, they are geniuses at pixelart, the game is pretty good. There are some, i share with you:
There are many others too, but as you see, these are examples that can be maded with the right pixel art tech. I master this tech, but i only use it as a last resort on my art (this technique is named "dithering").
I love the way they used this Dithering technique in Lila. It is done amazingly well but don't you need a bigger canvas size than 128x128 to have it look this beautiful ( like in Lila)? Their canvas size looks very big to me(maybe double of that).
You do not need a specific canvas size to use the technique, it can be used in any size.
In lilac they used a canvas, I imagine it was 1280 x 720, so it was probably a job that took months. It was very hard to make that game, but it's total genius.
But it is proof that wonders can be done in 2 colors, you just have to figure it out.
I have all of these on my wishlist too, ur welcome, all these are pretty amazing.
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Oh, I will be playing all, if not most of the games. There are so many of them. I am currently playing the old Pokemon Ruby and Sapphire (Gameboy Advance). I missed so many of those games in my childhood. This feels like a never ending series for sure.
I have been collecting a lot of ROMs for the past few days and making sure I have all the popular titles from some of the best consoles. (I have thousands of them now...lol)
What a fun game, I really like the style it has and the way it has with the controls, it looks very fun and I also noticed that you have to be very accurate when jumping on the platforms, reminds me of some games of the Nintendo NES that you could return with balloons.
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This game was the first step into making 2018 Celeste, my favorite indie game ever and one of the most important videogames in my life, it's always nice to see people playing it, I play it through 2018 Celeste though, still dreaming about a not possible Celeste 2.
This one is very small I completed it in about 40 minutes and I liked it so much I had to do a rerun and record it. I was much better the last time and completed it in under thirty minutes. It is really fun and sadly, I have not played Celeste yet but I am really thinking about it right now.
I had no idea the original Celeste was first started as a Pico-8 game- it reminds me of Meat Boy being started as a flash game and eventually got promoted to a full PC game.
...I still have to give a shot at Celeste even after I had got it from an itch.io bundle, but its probably going to hook me strong after so much good stuff I've heard of it.
Thanks for sharing this! Might actually try this sooner than the full game only because its on the browser and probably a small but tight cut of levels.
It is quite a small game, jt has to be due to Pico-8 limitations and it doesn't have save states like many other consoles. But it is still quite fun and challenging at the same time.
I recorded a video of the entire run and will share a post about it for sure. (Had so much fun, completed it twice...lol)
Celeste is an impressive game, and if they made it in 124 it could have had much better graphics than those, but of course, I understand that with the speed of being in a game jam it is impossible to dedicate so much to it.
Draw conclusions, the pixel art that I do is in 64 x 64 and you see that they are of very high quality, now imagine in 128 x 128 what I can achieve. The level of detail is greater, but of course making these animations takes more work, which we were talking about in other posts recently.
This game is really good and I love it.
pravesh.is.gaming
There are so many restrictions on this. First, it just have 16 colors so having good lights/shadows is very difficult. There is also just 256 sprites possible for the entire game. You have to all of your animations with just 256 images! You know how hard it is to do that with this many images only.
Another restriction is the map size it must be divided into 128x32 tiles.
And on top of all this graphical limitation, the code for the entire game should not go over 65K lines and 8K token (variables/consants/numbers etc).
All these are very restrictive and that's why making a game look nicer is tough, they might do it but animating it with just 256 sprites is not going to be enough.
If the game is fun, then they did their job perfectly!
Yes, but with 16 colors I can work miracles, look, my catziger art only has about 8 colors or something like that.
There are techniques to perform miracles in 256 sprites, there are several games that are in 2 colors and they are beautiful.
Have you seen this one? take a look, by the way it's pretty good, it's only in 2 colors, they are geniuses at pixelart, the game is pretty good. There are some, i share with you:
Whos lila
https://store.steampowered.com/app/1697700/Whos_Lila/
World of horror
https://store.steampowered.com/app/913740/WORLD_OF_HORROR/
Pony Island (this one maybe u will love, is bizarre, is weird, is amazing!)
https://store.steampowered.com/app/405640/Pony_Island/
There are many others too, but as you see, these are examples that can be maded with the right pixel art tech. I master this tech, but i only use it as a last resort on my art (this technique is named "dithering").
I love the way they used this Dithering technique in Lila. It is done amazingly well but don't you need a bigger canvas size than 128x128 to have it look this beautiful ( like in Lila)? Their canvas size looks very big to me(maybe double of that).
I added all of those to my wishlist, thank you!
You do not need a specific canvas size to use the technique, it can be used in any size.
In lilac they used a canvas, I imagine it was 1280 x 720, so it was probably a job that took months. It was very hard to make that game, but it's total genius.
But it is proof that wonders can be done in 2 colors, you just have to figure it out.
I have all of these on my wishlist too, ur welcome, all these are pretty amazing.
Celeste is a very good game, I finished and I'm not the kind of people who finish games 😅😅😅
Hehe... yeah, it is an amazing game for sure!
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Interesting series. Will you be playing the games you're writing about or will it mostly be by memory?
Oh, I will be playing all, if not most of the games. There are so many of them. I am currently playing the old Pokemon Ruby and Sapphire (Gameboy Advance). I missed so many of those games in my childhood. This feels like a never ending series for sure.
I have been collecting a lot of ROMs for the past few days and making sure I have all the popular titles from some of the best consoles. (I have thousands of them now...lol)
Awesome. Looking forward to seeing more of this.
What a fun game, I really like the style it has and the way it has with the controls, it looks very fun and I also noticed that you have to be very accurate when jumping on the platforms, reminds me of some games of the Nintendo NES that you could return with balloons.
It is quite fun! I played more of it just now and climbed to the top of the mountain with just 400 deaths hahaha
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I love how it shows the process that went into making Celeste what it is today. Thank you for sharing this.
It was surprising for me to know that this was the original game and gave rise to the PC version.
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This game was the first step into making 2018 Celeste, my favorite indie game ever and one of the most important videogames in my life, it's always nice to see people playing it, I play it through 2018 Celeste though, still dreaming about a not possible Celeste 2.
This one is very small I completed it in about 40 minutes and I liked it so much I had to do a rerun and record it. I was much better the last time and completed it in under thirty minutes. It is really fun and sadly, I have not played Celeste yet but I am really thinking about it right now.
So many games to play with just one life!!
I had no idea the original Celeste was first started as a Pico-8 game- it reminds me of Meat Boy being started as a flash game and eventually got promoted to a full PC game.
...I still have to give a shot at Celeste even after I had got it from an itch.io bundle, but its probably going to hook me strong after so much good stuff I've heard of it.
Thanks for sharing this! Might actually try this sooner than the full game only because its on the browser and probably a small but tight cut of levels.
It is quite a small game, jt has to be due to Pico-8 limitations and it doesn't have save states like many other consoles. But it is still quite fun and challenging at the same time.
I recorded a video of the entire run and will share a post about it for sure. (Had so much fun, completed it twice...lol)
Now, I am really thinking about buying Celeste.
So many games to play!