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RE: Nexus Prime Update

in Hive Gaming25 days ago

You would just have to set it up in a way where the limbs doesn't conflict the skeleton beforehand. Before I updated nexus, he was working fine with forward kinematics, but when I put inverse kinematics on his hands, his limbs were out of place. Just think of a robot with less move. Whereas a human has full range of movement.

I explained how FK and IK works in my previous post.

When it comes to 3D modeling and animation, there's always going to be some sort of problem to fix or troubleshoot. I was going to update nexus anyway because his previous model lacked depth to him. I'm also trying to combine FK and IK togther on his skeleton or rather armature. That's what I'm currently working on, so that he's fully animation ready.

Thank you very much for your comment. You took the time to read the post, and i always appreciate that. 😊

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ohh understood better😊 and you most welcome