This is a big wedge for games as a service. It has its good parts, but we tend to forget the downsides. This will be what makes people pick, probably for good. It's a really sad, but maybe we needed a reminder that they're not really on our side.
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In my opinion, the downsides really outweigh the positive aspects, like cloud computing and ease of content deployment. I tend to call these games as being on life support, because as soon as someone pulls the plug, they're gone.