With the main quest finished, I pivot my attention to the unexplored areas of the swamp. This is the tenth episode of Point Lookout DLC, with the Point Lookout Reborn mod.
Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.
The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee
And here are the timestamps.
- 00:41 - I return to the ruins of Calvert Mansion and enter the panic room. Many shelves to loot.
- 02:47 - Back outside. I go northwest, and some Smmuglers in the birdhouse shoot me.
- 03:43 - Looting the dead and their supplies.
- 05:13 - Walking around the ruins. I ended up heading north to the beaches.
- 06:42 - More swampfolks to shoot.
- 08:18 - Swiming to inspect the boats. USS Ozymandias is discovered. I loot the outside before opening the hatch.
- 10:12 - Accessing the Bysshe Co. Terminal and reading the Mission Parameters. "An Antique Land" quest begins.
- 10:49 - Clicking on the "ERROR: 12XU_user_shell" and reading the Confidential and Null entries.
- 11:49 - The Expedition Supplies safe can only be open after I finish the quest.
- 12:18 - Checking the map markers. I have three muck holes to go.
- 12:58 - Fast traveling to Marguerite's Shack. My batch of Moonshine is not ready yet.
- 13:58 - I go north/northwest first. A Reaver attacks me.
- 15:11 - South of Turtledove Detention Camp, I find a Hockey Mask and the Toy Knife.
- 16:28 - The closest muck hole is to the northwest.
- 17:47 - Feral ghouls are around the area. I kill them before entering the excavated muck hole.
- 18:51 - An Advanced Radiation Suit, some Bio-Gas Canisters, and the Soil Survey - Tape #1 are on the table. Don't fire your weapons, as the place is filled with gas.
- 19:29 - Listening to Tape #1 before leaving the place
- 20:26 - Heading further west/northwest. Some swamp ghouls and a Reaver attack me.
- 21:44 - Jet Crash Site discovered. Many skeletons and axes near the plane. The one near the ammo and supplies is likely the pilot.
- 23:20 - I open the Blackbox Recorder and take the Blackbox Recording. I listen to it.
- 25:12 - I continue to the northwest. More feral ghouls around the muck hole.
- 26:58 - Entering the excavated muck hole. I take more Bio-Gas Canisters and the Soil Survey - Tape #3. I listen to it before leaving (damn radiation poisoning).
- 29:44 - I fast-travel to Lil' Tyke Playhouse. From there, I go east to another muck hole (I killed the ghouls in a previous episode).
- 30:55 - I take the Soil Survey - Tape #2 from the table and listen to it. More Bio-Gas Canisters were inside the footlocker.
- 32:29 - I fast-travel back to USS Ozymandias and enter the code of each Survey Tape. The "Access Expedition Supplies" option opens the safe. I take the Radiation Suits and the Bio-Gas Canisters (quest finished).
- 34:20 - Fast traveling to the Scavenger Encampment (PL Reborn). I talked to Margaret Larson and sold some stuff to her.
- 36:27 - Selling more stuff to Karl Smithy.
- 38:03 - I go east and fight some Feral Ghouls on the Ofie Clan Plot.
- 39:46 - Inspecting the open coffin.
- 40:32 - I go northeast to the rope bridge and fight some swampfolks (scripted event).
- 41:53 - A close look at the map. I go northwest and discover the Blackhall Manor.
I'll investigate the building in the next episode.
▶️ 3Speak
Wow... it's incredible the amount of time you must have dedicated to this game, I'm really surprised and I didn't know that Fallout had Mods, although to be honest I've never played it, good video brother, maybe in my free time I'll go through your channel and see some of the playlist.
Hello, thank you for your comment.
Fallout 3 with mods can easily offer some 300/400 hours of gameplay. I played it in my spare time and over the years. It was an incredible experience.
I have plans for a playthrough of Fallout New Vegas - no date to start - and looking at the number of mods for it, I say it will be 500 hours at least.
Wow, then you have a lot of material for the future, excellent.