In this episode, I explore the Anacostia Crossing and its surroundings. Some mods restored cut content there.
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Timestamps below:
- 00:22 - I'm at Rivet City.
- 01:07 - Heading west and towards the super mutant camp.
- 01:49 - Near the water, BoS Initiate torches mirelurks (Broken Steel DLC).
- 02:53 - Entering the super mutant camp.
- 03:14 - I can jump on the edge near the building and continue walking over it.
- 03:35 - I discovered the Mutant Mart, added by the Potomac Steamworks mod. It restores some areas originally cut from the game. Thanks to TheSpiritOfNewReno for the mod.
- 03:50 - The trigger to open the door isn't placed precisely at the front of the door. Aim to the right of the door.
- 03:57 - Guess what? Super mutants.
- 04:32 - A floor safe and a first-aid box.
- 05:48 - Oops! I forgot the companions inside.
- 05:58 - There was a living quarter inside.
- 06:26 - Accessing the terminal on the desk.
- 07:29 - A dead wasteland was near the shelves.
- 07:39 - A find a sewer hole in a room on the left.
- 08:11 - Entering the Potomac Steamworks.
- 08:19 - Surprise! Lots of glowing ones.
- 09:16 - The sewer leads to a new section of the nearby Anacostia Crossing Station.
- 11:05 - That footlocker contains some guns and ammo.
- 11:30 - Door to Anacostia Crossing Security. Some protectrons guard the place.
- 12:05 - There's a unique Slugged Combat Shotgun on the floor near the wall and two filling cabinets.
- 13:29 - Back to Potomac Steamworks.
- 13:41 - That door leads to the outside.
- 14:17 - Back at the start of the tunnel, I turn right. More glowing ones in the utility tunnels.
- 15:33 - Two first aid boxes.
- 15:52 - Through the utility tunnel to the west. Feral Ghoul Reavers in the rooms ahead.
- 16:58 - Lockpicking the door. It's a storage room.
- 18:15 - The generator room. Nothing valuable in there, as far as I could see.
- 20:04 - Leaving the Steamworks through that exit near the security area.
- 21:10 - I'm at the gates of Anacostia Crossing.
- 21:34 - Raiders inhabit the station. The Drifter Laser Rifle (FWE) is quite effective at killing them.
- 22:15 - That door connects with the Security Room in the Potomac Steamworks.
- 24:52 - (On the platform) A Pugilism Illustrated is on a table near the north wall.
- 25:54 - Looting the dead.
- 29:54 - Heading to the other exit.
- 30:26 - Looting the offices and being seen by a raider.
- 32:01 - "Good riddance."
- 32:26 - That gate leads to Seward Square. I finish looting the area first.
- 36:27 - Entering the metro car near the blocked tunnel. On the floor, the Diary Page 4 can be found.
- 38:18 - Checking the next metro car. The Diary Pages 3, 2, and 1 are inside.
- 41:17 - Checking the tunnels on the opposite side.
- 42:46 - Ooops. Walked right into some raiders.
- 43:45 - That door at the end of one of the tunnels connects with the Museum Station
- 44:14 - In the area with raiders, I don't think you can reach the tunnel on the other side of the fences. Check the map.
- 48:12 - One more metro car to look into.
- 49:15 - Leaving through the Seward Square exit.
- 49:44 - I emerge at Seward Sq. Southeast. Super mutants are nearby.
- 51:17 - I enter the nearby Robco Terminals Sales and Services.
- 51:44 - Happy Hour, one of the Drunken Gnomes of The DC Interiors Project, is hidden on the floor between a desk and a tool cabinet. I didn't see it the first time I visited the place.
That is all, folks!
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