Fallout 3 Walkthrough (Modded) Part 180

in Hive Gaming2 years ago

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I continue helping the Outcast to clear Roosevelt Academy from Super Mutants as part of the Wasteland Violence mod.
DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).

The full playlist is now available on Youtube and Odysee.

The timestamps are below:

  • 00:25 - I'm at the Maintenance and Evacuation Tunnel. The fight begins.
  • 01:31 - Heading downstairs to rescue a Wasteland Captive.
  • 02:20 - Looting the gore bags.
  • 02:45 - Ammo on the shelves to the left.
  • 03:42 - Heading downstairs and inspecting the area.
  • 04:13 - Lockpicking the door and killing the Super Mutants in the sewer.
  • 05:07 - Looting the dead.
  • 06:13 - Ammo near the radioactive barrels.
  • 07:07 - The local map. I head south.
  • 07:26 - A switch on the wall. It opens the trap door.
  • 08:04 - I need to find the key to open the door to the Library. So, back to the sewer.
  • 08:23 - The room I was at 04:13. There's a Pugilism Illustrated on a metal shelf.
  • 08:32 - Checking the map. I'll check the area to the north.
  • 09:12 - Again, checking the map. I was lost.
  • 09:34 - Gas leak area. The Outcasts killed the mutants in the next room.
  • 10:04 - There's a grenade bouquet on the path on the right.
  • 10:59 - Rescuing a second Wasteland Captive.
  • 11:43 - Looting the gore bags.
  • 12:33 - The local map. I'll check the room to the south.
  • 13:11 - Some frag grenades near the machine in the center of the room.
  • 13:35 - To the tunnel where I disabled the grenade bouquet (10:04).
  • 13:58 - Entering Roosevelt Academy. I thought that explosion was going to kill someone.
  • 14:40 - Torchinng the Super Mutants upstairs to help the Outcasts.
  • 16:03 - Look up!
  • 16:43 - One more enemy in the administration room.
  • 17:26 - Checking the west side. I didn't check the infirmary properly.
  • 18:05 - To the other hallway to the west.
  • 18:16 - Hacking the terminal near the safe. The safe had a Stealth Boy and some chems.
  • 19:27 - Collecting medical supplies in the infirmary.
  • 21:23 - A D.C. Journal of Internal Medicine on the desk in the southwest corner.
  • 22:31 - In the entrance looting the dead.
  • 23:25 - To the hallway to the north. Many lockers and rooms to loot.
  • 24:54 - A Super Mutant on the upper floor.
  • 26:04 - Another enemy survived. The room on the right has a tripwire with grenades falling through the pipe.
  • 26:33 - Where were you hiding?
  • 28:05 - Checking the left side first.
  • 28:51 - I think that's where I came from. Another look at the map.
  • 29:05 - I need the key to open the exit door.
  • 30:20 - To the east side of the building.
  • 31:34 - The Headmaster's Terminal. I activate the nearby Protectron to avoid a fight.
  • 31:58 - Meeting Dean Dewey, the Protectron. I use the Robotics Expert option.
  • 32:34 - There's a Pugilism Illustrated in the men's toilet nearby. It's near a dead raider's body.
  • 33:05 - Stairs to the second floor.
  • 33:54 - Gore bags in the room on the left.
  • 34:29 - Room above the room with the tripwire. There's an ammo box nearby.
  • 35:31 - Stairs to the third floor.
  • 35:52 - Oops! More Super Mutants are alive. Man, I have many blood samples to return to Paladin Tristan.
  • 37:01 - A rigged terminal.
  • 38:02 - I was lost again. Another look at the map.
  • 38:35 - Be careful with the hole in the floor. I reach the door on the other side and only fall.
  • 40:00 - More success in the second attempt. Another stair to the top floor.
  • 40:41 - The door leads to ammo boxes and a cabinet with the Roosevelt Utility Key.
  • 41:59 - I returned to the Maintenance and Evacuation Tunnel. I could have opened the door to the outside.
  • 43:27 - I go south to that locked door I found at 08:04.
  • 44:48 - Door to Roosevelt Library. More mutants to kill upstairs.
  • 46:03 - Take the Roosevelt Library Key from the Super Mutant Overlord to finish the quest. With the New Uniques mod installed, a new unique minigun called "Chaingun" can be looted from that Overlord.
  • 47:22 - Inventory management.
  • 48:49 - Ammo, a Stealth Boy, and a Nuka Cola Quantum. Also, a safe on the wall.
  • 49:58 - Checking the upper floor.
  • 51:10 - Another Stealth Boy in the ladies' room.
  • 51:56 - Using the Roosevelt Library Key to open the door.
  • 52:35 - It's night already. The Outcasts will now build a camp outside. You will also have a locker at your disposal.

That's all, folks! Good night and until the next episode.



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I will always say it! your videos are great, I feel the immersion and sometimes the tensions of the moment, more in a game as mysterious and unique as it is Fallout! Good video bro, I've already prepared some snacks to watch it haha! cheers :D

I am glad you are enjoying the videos. I've always tried to capture how I saw and felt, and it's nice to know that someone noticed. The atmosphere of Fallout 3 just feels right. Inon Zur's soundtrack and Adam Adamowicz's concept art contributed a lot to this feeling.
I was immersed in the modded gameplay. The moments of surprise when discovering something unexpected, and the tension in the face of the unknown.