Fallout 3 Walkthrough (Modded) Part 205

in Hive Gaming2 years ago (edited)

▶️ Watch on 3Speak


This is the third episode in the ruins of Crystal City. It's a place added by the A World of Pain mod.

f3part205.jpg

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).

The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

Here are the timestamps:

  • 00:35 - The terminal that opens that door is broken. Is there a key to open the door?
  • 00:44 - I can't use the Sector D Access Terminal to open the door next to it.
  • 01:01 - The path to the quarters (Sector B) is blocked by debris.
  • 01:10 - A Magnum and ammo on the table.
  • 01:19 - Stairs to the lower level. I kill the deathclaws downstairs.
  • 02:11 - I go north through the irradiated water. Some rooms are blocked by rubble and debris.
  • 02:36 - Another blocked room near the Nuka Cola Machine. A Quantum bottle is on the floor.
  • 02:59 - I unlock the terminal near the Gunking sign. I open the door. Lots of ammo boxes in the room.
  • 04:32 - A Guns And Bullets on the table.
  • 04:43 - Lockpicking the drawers near the safe (very hard). A unique Defective Auto-Plasma is in one of them.
  • 05:23 - Lockpicking the safe (very hard). More ammo and a US Army: 30 Handy Flamethrower Recipes.
  • 05:50 - A rare 32 Cal Submachine Gun. More guns in the cabinets.
  • 06:53 - Testing the Defective Auto-Plasma. I return upstairs.
  • 07:23 - I was thinking about where the key to that door might be.
  • 07:44 - Repairing the Defective Auto-Plasma.
  • 08:36 - Heading to Crystal City Sector A.
  • 09:15 - The team will wait while I go downstairs. More Deathclaws in the area. I sneak around the place.
  • 10:24 - Sneak attack on the Deathclaw Young.
  • 10:38 - Checking the door to the west. The Cold Storage Access Terminal requires a key.
  • 10:50 - The terminal upstairs is locked too.
  • 11:25 - Looting the room where I killed the Deathclaw.
  • 13:13 - A grenade box in the previous room with beds. There's ammo on the beds.
  • 14:08 - Two Plasma Mines on the briefcase. Many items and containers are on the counter.
  • 15:51 - Ammo and first aid boxes under and above the table. More containers on the beds too.
  • 16:26 - Oops! A Deathclaw was nearby.
  • 16:53 - My not-well-planned attack almost goes completely wrong.
  • 17:27 - Heading south through the tunnel. I throw a grenade at the Deathclaw to the left.
  • 18:15 - I find Stanley Dawson's Diary Part 10 (did I miss the other part?) in the room to the east.
  • 19:08 - The Cold Storage Password is on the floor near the skeleton.
  • 19:14 - I couldn't interact with the knife stuck in the machinery.
  • 19:19 - Accessing 4D Containment Terminal. I can use my high Science or Repair skills to retrieve the 4D Storage Mark 4. Now I can carry even more stuff.
  • 19:57 - Now I check the west end of the corridor. I call the team while I open the containers.
  • 20:25 - Folks were using the area as the toilet. The pit ahead is highly irradiated.
  • 21:02 - Back to the first Cold Storage Terminal with the password. Lots of crates to loot in the now-opened area.
  • 22:07 - Medical supplies, AWOP food, and drinks.
  • 23:10 - Unlocking the second Cold Storage Terminal upstairs. I can now enter the upper floor of the area storage area. More AWOP food and drinks.
  • 24:38 - A closer look at the map. I imagined I may have missed something.
  • 26:09 - Back to the Sub Levels.
  • 26:24 - That locked door with a broken terminal was frustrating me. The locked Sector D too.
  • 27:03 - Back to Crystal City. More Deathclaw spawned outside, including a Deathclaw Alpha (note the Enclave one).
  • 28:10 - Testing the Defective Autoplasma on the remaining creatures. Collecting more meat and blood.
  • 30:11 - Checking the local map and back to the Vault-Tec Office. I didn't find any key.
  • 32:20 - I leave Crystal City without opening the sub-level doors.
  • 33:11 - Back to Metro Hub tunnels. I return to Chelk's body location to find the unique Silenced Sniper Rifle.
  • 34:40 - Leaving the Metro Hub and the fire station.
  • 36:04 - Some Deathclaws (including Matriarchs) spawned around Old Olney.
  • 37:39 - Heading to Cooper's Hotel to tell The Taxidermist about his friend's whereabouts. Killing the Talon Mercs nearby.
  • 39:21 - Entering Cooper's Hotel. Some raiders respawned inside.
  • 40:22 - Talking to The Taxidermist about Chelk and Doomfist. I earn 1000 caps as a reward.
  • 41:10 - Buying and selling stuff.
  • 43:40 - Leaving The Taxidermist Room and Cooper's Hotel.

That's all, folks! I'm considering updating this video with the stuff I missed in Crystal City.


▶️ 3Speak

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If there's one thing I admire about you, pal, it's your consistency. Believe it or not, I occasionally watch your Fallout 3 (Modified) gameplay videos, and I find them very enjoyable. Well, I'm also a fan of the Fallout series, and I have a deep affection for the third installment in particular, as it was the one that made the great leap from the isometric world to the 3D open world.

I believe that you deserve more attention and rewards for your Fallout content, because thanks to you, one can learn much more about the world of modding that surrounds Fallout 3, which I know very little about, and thanks to your work, today I know that there is a thriving community of modders for this wonderful game.

Cheers, mate.

Thank you for your comment. I'm happy you are enjoying the videos.
My introduction to the Fallout universe was also with the third game (still on PS3). There's something about the atmosphere of this game that I really like.

When I discovered that all these mods were being made for the PC version, I needed to play and record gameplay from start to finish. I build my first gaming PC just to play a modded Fallout 3.

Most modders are now creating mods for New Vegas and TTW (Tale of Two Wasteland). However, there are still a few creating mods for Fallout 3.

Yeah bro, all the magic about this game is on the Atmosphere :)

Oh I really never heard about TTW, I need to check for that mod or game, but yeah, most of the mods are only available for Fnv ON Fo4 but, I feel and think that the mods for FO3 have more soul or magic I don't really know how to tell it :D

Cool bro, keep your work.

Regards.