I continue exploring the island and uncovering its mysteries. This is the seventh episode of Washington Malevolence.
Note: The mod was updated since I played it, so things may differ when you play it.
The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee
Timestamps for you:
- 00:42 - I leave the lighthouse. I go west towards the hills.
- 02:12 - A broken leg. I go southwest/west past the Roger's Toy Factory.
- 05:25 - I take the road south and turn around to reach the rocks at the top.
- 06:44 - I walked into a Deathclaw.
- 07:48 - Heading southeast. I stand near the cliffs, looking for possible things to discover. I jump on the rocks below.
- 09:30 - An Abominable Mutant. I discovered Vault 89. Also, I check the map and quests available.
- 10:33 - I'm inside the cave. I follow the path to a tent. Scribe Newman was sleeping there. He didn't have much to say.
- 12:16 - I go up the rocks and turret to try opening the door. I have no code, though, so I leave the place (for now).
- 13:34 - I jump on the rocks to the north and find a walkable area. Vault 65 was discovered. Inside the cave, I approach the Vault door, and it opens. A Mirelurk attack.
- 15:52 - I open the left door and the one to the right to kill Mirelurks on both sides. I return to the right side and proceed to the cave. There is a footlocker containing three mini nukes near the eggs.
- 18:54 - I returned to the entrance and headed to the left side path. The first room downstairs had a locked locker containing an Experimental MIRV and three mini nukes on a footlocker near the door.
- 20:09 - The path to the cave had a Mirelurk King and three more mini-nukes in a footlocker. The Mirelurk King had a Coal Mine Key. To this day, I'm unsure of the purpose of this key, as I haven't seen any Coal Mine in the area.
- 21:41 - I check the map before leaving. This Vault is really small.
- 24:16 - I head northeast to the lighthouse. I'm so tired I fell on the ground.
- 25:27 - A sentry bot was on the way. Okay, now I can sleep.
- 27:16 - I headed south/southwest towards the many vehicles and discovered the Vault 98 entrance hidden between the rocks. The Vault door requires an access code, which I don't have.
- 31:39 - Back outside, I go uphill since I'm close to something related to the "He Went To Georgia" side quest. One Slaver was on the way.
- 32:44 - I change course and spot a cross to the south and then some Feral Ghouls near a ruined house.
- 35:20 - I continue south, and a Greater Deathclaw (Imperfection - The Definitive Creature mod - main file and Broken Steel add-on) attacks. I discovered the Southern Peak. From there, I head west/northwest to my original objective.
- 37:57 - Albino Radscorpion ahead. I spot a small entrance into the cliffside and an Abomination (not the ones from Mothership Zeta) near it.
- 39:52 - I find the path and enter the Subterranean River. I go down to the lower areas and reach a chamber. I cross the rope bridge and... what the heck was that?!
- 42:55 - Lots of skeletons near those torches and... a Deathclaw Gauntlet. I touch the Ritual Weapon, and fire is everywhere. A Ghoul appears and tells me to go to the church (I remember seeing one southeast).
- 43:40 - Abominations attack us. I proceed to the northwest path, crossing more rope bridges. More enemies are on the way.
- 45:18 - I check the water but find nothing, so I follow the torches and another way to the entrance.
- 47:20 - The local map. I find my way to the outside.
I'll head to the church nearby to figure out what's happening.
▶️ 3Speak