Fallout 3 Walkthrough (Modded) Part 305

in Hive Gaminglast year (edited)

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I continue exploring the island and uncovering its mysteries. This is the seventh episode of Washington Malevolence.

f3part305.jpg

Note: The mod was updated since I played it, so things may differ when you play it.

The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

Timestamps for you:

  • 00:42 - I leave the lighthouse. I go west towards the hills.
  • 02:12 - A broken leg. I go southwest/west past the Roger's Toy Factory.
  • 05:25 - I take the road south and turn around to reach the rocks at the top.
  • 06:44 - I walked into a Deathclaw.
  • 07:48 - Heading southeast. I stand near the cliffs, looking for possible things to discover. I jump on the rocks below.
  • 09:30 - An Abominable Mutant. I discovered Vault 89. Also, I check the map and quests available.
  • 10:33 - I'm inside the cave. I follow the path to a tent. Scribe Newman was sleeping there. He didn't have much to say.
  • 12:16 - I go up the rocks and turret to try opening the door. I have no code, though, so I leave the place (for now).
  • 13:34 - I jump on the rocks to the north and find a walkable area. Vault 65 was discovered. Inside the cave, I approach the Vault door, and it opens. A Mirelurk attack.
  • 15:52 - I open the left door and the one to the right to kill Mirelurks on both sides. I return to the right side and proceed to the cave. There is a footlocker containing three mini nukes near the eggs.
  • 18:54 - I returned to the entrance and headed to the left side path. The first room downstairs had a locked locker containing an Experimental MIRV and three mini nukes on a footlocker near the door.
  • 20:09 - The path to the cave had a Mirelurk King and three more mini-nukes in a footlocker. The Mirelurk King had a Coal Mine Key. To this day, I'm unsure of the purpose of this key, as I haven't seen any Coal Mine in the area.
  • 21:41 - I check the map before leaving. This Vault is really small.
  • 24:16 - I head northeast to the lighthouse. I'm so tired I fell on the ground.
  • 25:27 - A sentry bot was on the way. Okay, now I can sleep.
  • 27:16 - I headed south/southwest towards the many vehicles and discovered the Vault 98 entrance hidden between the rocks. The Vault door requires an access code, which I don't have.
  • 31:39 - Back outside, I go uphill since I'm close to something related to the "He Went To Georgia" side quest. One Slaver was on the way.
  • 32:44 - I change course and spot a cross to the south and then some Feral Ghouls near a ruined house.
  • 35:20 - I continue south, and a Greater Deathclaw (Imperfection - The Definitive Creature mod - main file and Broken Steel add-on) attacks. I discovered the Southern Peak. From there, I head west/northwest to my original objective.
  • 37:57 - Albino Radscorpion ahead. I spot a small entrance into the cliffside and an Abomination (not the ones from Mothership Zeta) near it.
  • 39:52 - I find the path and enter the Subterranean River. I go down to the lower areas and reach a chamber. I cross the rope bridge and... what the heck was that?!
  • 42:55 - Lots of skeletons near those torches and... a Deathclaw Gauntlet. I touch the Ritual Weapon, and fire is everywhere. A Ghoul appears and tells me to go to the church (I remember seeing one southeast).
  • 43:40 - Abominations attack us. I proceed to the northwest path, crossing more rope bridges. More enemies are on the way.
  • 45:18 - I check the water but find nothing, so I follow the torches and another way to the entrance.
  • 47:20 - The local map. I find my way to the outside.

I'll head to the church nearby to figure out what's happening.


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