I went to the Robot Assembly and destroyed the last power generator. It's time to walk into space. This is the sixth episode of Mothership Zeta.
The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee
Timestamps are below:
- 00:48 - The Engineering Core. I go downstairs to take items that spawned there.
- 02:02 - Frag mines, ammo, and two Nuka Cola Quantum on a wooden crate.
- 02:24 - Inventory management. The toolbox near the workbench is a safer container.
- 04:15 - To the Robot Assembly area. Beware of the turrets. Two containers to the southwest.
- 05:17 - Downstairs to the lower area and fight some Drones. They also teleport from the west side.
- 06:11 - Containers and shelves.
- 06:48 - Alien Power Cells are on a shelf behind that table. They may fall on the floor.
- 07:12 - Two turrets and more Drones further north. The MPLX Novasurge is effective.
- 07:46 - Another container and shelf to inspect. I go to the corridor nearby and reach another section of the Robot Assembly area.
- 08:30 - Overloading one turret through its control. I started shooting the enemies to the north, and two turrets were still active.
- 09:43 - One last turret. I use the Electronic Access Panel to overload the Assembly Line. The explosion opens a hole in the wall, and I walk into the conveyor belt.
- 10:35 - I place plasma mines in the next section before shooting the lone Alien. The Drones remained in their pods.
- 11:42 - I place more plasma mines and walk northeast. More enemies appear, and I retreat to the conveyor belt while some mines detonate.
- 12:12 - One Alien - with more HP - attacks. I tested the MEC Gauss Minigun on him and on the others.
- 13:40 - I retrieve the Drone Control Device from that stronger Alien. It's looting time. I entered the room below the upper area and found another container + a healing archway.
- 15:18 - Upstairs to the control panels. More bodies and containers to loot. I check the local map.
- 16:07 - To the east side. The last generator is downstairs. I disable the coolant system and wait for the explosion. The energy field to the room under the stairs is gone, so I collect more stuff before teleporting to the entrance.
- 18:21 - I'm in the Engineering Core. The place has more junk and items scattered around. Also, Nuka Quantum and some Alien Power Cells are in a wooden crate near the Alien Workbench.
- 19:32 - Inventory management and equipment repair. Every area we visit from the Engineering Core (until this point) will become inaccessible once the main quest is finished.
- 22:21 - I talk to Sally and then take Colonel Hartigan's Space Suit. I equip it before entering the Air Lock To Decompression Chamber. The switch decompresses the next area.
- 24:49 - I loot the dead enemies before opening the next doors and upstairs.
- 25:27 - A door and a control near it. The room has containers and Alien Biogel on the table.
- 25:49 - I open the Door To Space Walk. Sorry, I got distracted by the lens flares.
- 26:57 - Exposed Panel (01).
- 27:26 - Exposed Panel (02).
- 27:42 - Exposed Panel (03).
- 27:48 - The transporter at the center of the area opens. I levitate again.
- 28:21 - I reach the Observation Deck. Among the Stars is finished. The Galaxy Ain't Big Enough... begins. I use the switch to recompress the chamber.
- 29:15 - Enabling the teleportation device to the Engineering Core. The team arrives.
- 30:36 - I go to the west to another room. A nice view of Earth through the glass floor.
- 31:22 - The Alien Captain is pissed and blasted something near Earth. Somah talks.
- 32:34 - The teleporter at the end of the corridor is disabled. I tell Sally to stay while I move forward to the Weapons Lab.
- 33:24 - Overloading the turret before entering the next area. I place some frag mines before attacking the enemies.
- 35:38 - A grenade to the Aliens in the upper area to the northwest.
- 36:31 - Looting the shelves. Thermal view reveals more enemies above me. I open the door in the corridor, revealing a Drone Pod, containers, and some shelves. I missed the unique Atomic Pulverizer - lying on the floor - and only got it in the next episode.
- 38:19 - The Guardian Drone is now following me. I continue in the corridor and turn to the right to kill an Alien. I check the map before going upstairs. The passage is blocked, so I return to the lateral path leading to the upper area where I killed the Aliens.
- 40:22 - Sneak attack. More enemies spawn on the teleporters.
- 41:47 - A container. I return upstairs to disable the energy shields. I walk around, checking which door was previously blocked.
- 42:25 - One shield is still up.
- 43:31 - That's the now open path. Aliens on the catwalks. I loot the dead and the containers.
- 45:55 - Another corridor and two Guardian Drones in the larger room.
- 46:35 - Alien Power Cell on the floor. My grenade blasted them around.
- 46:47 - Alien Captive Recorded Log 24 (20 of 25).
- 47:26 - Containers and Alien Power Cells above them. More stuff on the tables.
- 48:46 - Disabling energy shield to the west rooms.
- 49:16 - More Alien Power Cells on the floor.
- 49:34 - The controls outside the spawn some Brahmins, but the Experimental Weapon Drones don't attack them. They have a unique Drone Cannon Ex-B - which failed to spawn due to user stupidity - so I used console commands to get them.
- 51:38 - Looting the east side.
- 52:27 - The next area is a shooting range. The Destabilizer is on display near the teleporter. The controls spawn some creatures in the area below so you can shoot them.
- 53:48 - A second shooting range. I use the control to spawn more creatures/raiders to shoot them with the Destabilizer. I earned the Xenotech Expert Perk by doing so.
I continue my battle through the upper levels of Mothership Zeta.
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