Call of Duty: Modern Warfare 2 Remastered - Action Game Review!

in Hive Gaming5 years ago (edited)

Call of Duty: Modern Warfare 2 Remastered

Background on the series

More or less ten years ago, we saw the sequel to Call of Duty: Modern Warfare from 2007, and as far as the second game did not disappoint for a moment! Recently, quite surprisingly after a number of rumors and leaks, we are re-experiencing Modern Warfare 2 on modern consoles, currently specific to the PlayStation 4 and will be available for PC and Xbox One in the future. However, in a rather quirky decision, they decided to spread the game with Single Flyer mode only.

Relive 2009

I remember as a 14 year old boy, it was a wonderful year and full of great titles such as: Borderlands, Assassin's Creed 2 and Batman: Arkham Asylum, but you can't forget about the best shooting game that came out at that time, Modern Warfare 2. The game brought us Single Flair mode is swirling as if Hollywood is currently producing and marketing it for consoles. He gave us memorable moments such as: The Twist with Shepherd, the iconic No Russian mission and the return of Captain Price. But does everything remain true to the new Brimster source? Of course! Rhymster provides us with exactly the same experiences as they did a decade ago, only with much improved graphics and interface. What it unfortunately does not include is the Multiplayer mode and Spec Ops, which were very popular with the series fans.

Therefore, after finishing the game on the most difficult level (Veteran), I came across a number of changes made to the new Rimster, for better or worse. First let's start by adding some Easter Eggs for fans to find out. Much like Modern Warfare 1's Time Paradox trophy, where we get to kill Macrob on a One Shot, One Kill mission. Beenox Studio did not miss the sequel, when the first thing I did at the training complex at MW2 was take a gun and shoot Shepherd.

For those who do not know is the real villain of the game, the wonder and wonder I got a trophy for it. And it doesn't end here! On the mission 'No Russian', Yuri (the character we play in MW3) can be seen in the same position that arrived at the airport during the flashback scene in MW3. However, since the Riemster version developed Beenox and not Infinity Ward, I honestly expected changes here and there, but not things like lowering the number of enemies in tasks like: The Gulag and Contingency, minor bugs, and with that not enough enemies' AI on difficulty level Veteran significantly lower / lighter compared to the original. You really don't know what the real reason for these drastic changes is. Whatever the case, veteran fans will feel, and even a tad disappointed.

One thing is for sure, Rhymster has amazingly brought us a new graphics engine for a decade old game. Facial features, effects, certain areas of tasks, everything is done carefully and faithfully to the originals in a good way. In addition, the collectibles in the game now open up new things to you including: enemies with pineapple heads, becoming tire / confetti after killing, and even an "alternate" end to what it was originally.


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All of the features, Easter Egg and graphics aside, you can't avoid the fact that what we're paying for is the overall MW2 campaign mode. , But it all ended in 7-6 hours. True, there are other things here and there to do like searching for collectibles, but does it really satisfy the fan audience? Unfortunately, no.

The disadvantage of the Spec Ops game mode that gave us hours and hours of the original title, whether it's trying to pass the Juggernaut stage in Pabla or extracting a hostage in a short period of time, is not here. And maybe the thing that disappointed the series fans the most is not the multiplayer mode. Which, at the time, led to something revolutionary for Call of Duty, which included a crazy amount of Kill Streak. There's nothing more satisfying than earning the Killstreak Tactical Nuke after 25 kills without dying and winning the game! Which is not in the Riemster version. It is not known whether the studio and the game distributor will return Spec Ops and the Multiplayer to the game at no cost or with an extra charge, sure, fans will jump on the bargain in the first second.

Finally, it is important to emphasize that what you eventually get in Rimster is just the single flier mode, so you should take this into consideration before buying it. Also, if you have the 2019 Modern Warfare, you receive when you purchase the Modern Warfare 2 Ramster the original Skin of Ghost.


About the game:

The new game is another title in the Modern Warfare series but not a sequel to the last one, but a different story with some of those familiar characters. In addition, after 2018 has been campaign-free, it is safe to say that the single-player story is back and big, and so is the Spec Ops mode from previous series games that replace the zombies. Modern Warfare is one of the most anticipated games of the year, and probably the most anticipated Call of Duty game ever, but does it live up to expectations?

In an attempt to portray reality as it is, the campaign puts the player in unpleasant situations to experience, and requires making choices of a human nature. One of the tasks, for example, is to search several houses in a hostile village, where in one of the apartments is a mother with a crying baby. The mission commander (a familiar figure from previous games) urges the mother to silence the baby, or risk the soldiers. The actor must make a decision whether to wait for the mother to silence him or to do it himself.

Beyond that, Call of Duty: Modern Warfare 2 doesn't save on unpleasant sights like the ease with which powerful states take over small villages, and the consequences. Either way, the campaign doesn't stretch the thread too much and won't force the player to do things he doesn't want. Whatever, no decision is fatal and will not affect the story, though they are obviously there to add an emotional and human side to the game.


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Beyond that, unlike past games that included noisy and useless missions, Call of Duty: Modern Warfare has far more varied missions: missions that can be used by exploding runners to hit enemy helicopters or launch bombs using a laser cursor. During the campaign, there are moments when the player can choose what they want to say or do, although those decisions hardly affect the story, if at all. After a campaign-free year, Modern Warfare 2 brings the story back to the center in a way that only Infinity Ward, which is behind some of the best campaigns in the series, knows how to do. Although the campaign is relatively short (5-6 hours), we came out feeling that we would like to play it again to relive it, or just to achieve achievements (Achievements / Trophies).

What the players were waiting for
Call of Duty: Modern Warfare 2 presents an excellent and fun campaign, but it lasts a few hours and does not seem to be the main part of the game anymore. The most interesting situation, which has made Call of Duty one of the best online games in the world, is the multitude of participants: There are countless things here that the developer has chosen to bring back at the request of the players and also new and refreshing ones.

From the first moment the difference is noticeable, especially for those who played last year's Black Ops 4 - the game feels a little heavier and less forgiving, though far more addictive. Each player's life goes back to 100 instead of 150, which results in a shorter kill time and a faster, lighter game, properly for the series. Options were added to load the weapon without stopping aiming and leaning against a wall for shooting with minimal exposure.


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Weapon customization options were taken in Call of Duty: Modern Warfare to new levels - no longer a system that allows the player to select 10 items including various weapons and aids. From now on, each player goes into battle with three accessories (perks) and a lethal accessory such as a grenade or a mine, a tactical accessory such as a smoke grenade or a shock grenade, and with two weapons, primary and secondary, each with five enhancements. Weapon customization has also been improved and weapons can now be improved from a variety of directions and customized for each player. You can change intentions, front, rear, buy, grip handle to add laser intent and many other options. There are countless possible combinations that will allow players to customize the weapons to their playing style. Even the colors of weapons (camos) are not spared here and now every weapon has more than 100 possible backgrounds, and to achieve them all must go a long way and hundreds of kills with the same weapon. This is undoubtedly a variety that has not yet been seen in the series.

In terms of the game modes (Modes) of Call of Duty: Modern Warfare is not missing. The developer seems to have reached the drawing board with an open mind trying to bring something new. Of the four new modes, Ground War is the best of them: an old-fashioned new game mode that allows 32-to-32 fights. This is the first time in the series that such a number of players have come, and the company seems to have done a good job with huge maps and a relatively small amount of vehicles, though This is a pale copy of Battlefield that players will take time to get used to. Gunfight, a quick 2-to-2 battle on small maps, is also a very enjoyable situation, especially when playing with a person who knows and communicates through headphones.


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Unfortunately, Call of Duty: Modern Warfare multiplayer mode is not without problems: Due to the fact that there are special maps for Ground War mode and special maps for 10 vs 10 game modes that are also new to the series, a situation is created where the maps in standard 6 vs 6 modes are really A few. The few maps found are a good combination of foreign and domestic warfare, but their design encourages "unclean" play to say the least. Unlike past games, many of the buildings scattered around the map have been designed so that they can be entered and exited. In addition, a very short kill time and the fact that the weapons can be docked on the window or door beam and you will get a community that already in the first week of the game finds itself angry at the so-called "Campers", players who fortify themselves and thus kill. The company has added grenades and stun grenades that can get those players out of hiding, but this seems to be a problem that will not go away anytime soon.


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Either way, the multitude of Call of Duty: Modern Warfare participants are fun and exciting, bringing back lots of stuff from previous games and bringing new things to the table. Even if some of them are not implemented in percentage terms, the developer has done just as good an excellent job. The multiplicity is a highlight of Call of Duty games in recent years and Modern Warfare is no different, though it seems to require a longer than usual adjustment time.

Listen to players and pave the way

Not only does Modern Warfare return the series to its best, it brings some changes that the community has been asking for years, and no doubt changes that every company that develops or markets games should implement: first, all maps, weapons, and content that come after launch will be available to all players for free - Buy them as expansion packs or prepay for a more expensive version. Secondly, Modern Warfare supports cross-play cross-play when the system matches players according to their input means - a remote or keyboard and mouse. So, we found ourselves playing with computer players playing with a remote. You can also connect to friends on different PCs or consoles via Activision ID and play together. Cross-platform gaming is a necessary and important thing that has gained momentum in recent years. A blockbuster tailwind like Call of Duty is just what it takes to take another step toward becoming a standard.


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Call of Duty: Modern Warfare 2 - Time to go home

In many ways, Call of Duty: Modern Warfare is the return of the series to the best. After years of futuristic battles and wall-running robots, Modern Warfare is a game based on modern warfare as it was in the series in its glamorous days. Modern Warfare is one of the best Call of Duty games ever, and by far the best in recent years. Battlefield players squandered by Ground War mode are guaranteed pure enjoyment and players who are tired of futuristic gameplay are bored of COD: WWII fast and have not found interest in Black Ops 4 expecting a hard adaptation to the game they have been waiting so much for.


The plot of the game

The plot of the game takes place 5 years after the end of the game events Call of Duty 4. Despite the efforts of American and British forces, nationalists took over Russia, and Zakiev (the antagonist of the previous game) was declared a martyr there. One of Zakayev's deputies, Vladimir Macrov, commands terrorist squads in Europe.

The game begins in Afghanistan, with American Ranger soldier Joseph Allen assisting in a battle with the Afghan insurgents. Enlisted in his battle, General Shepherd, the commander of the Coalition forces in the area, sends him to join Makarov's CIA squad in the TASK FORCE 141 unit under the pseudonym: Alexey Borodin. Meanwhile, Suap (the protagonist from the previous game) and Roach (the character controlled by the actor at this point) penetrate a Russian base to extract ACS (Abbreviation of Attack Characterization System) from a fallen satellite and then they discover and kill the soldiers who are at the base and flee in snowmobiles. Shepherd then asks Ellen to take part in a shooting attack with the Macrove terror squad at Moscow's Zakayev airport, and the actor switches to controlling Allen during the attack. Before the terrorists flee an ambulance from the Macrov area, shoot Allen's head and leave his body in place so that Russia's security forces think the United States is responsible for the massacre. As revenge, Russia invades the United States. Because the ACS has been copied by them, they manage to log in without being detected. The actor switches to playing James Ramirez (of the Rangers), who participates with his company in eliminating Russian troops in a northern suburb of Virginia as they advance to Washington D.C. si. That's where the main battle takes place during which they succeed in eliminating Russian forces trying to take over Washington D.C. si. And they also find Joseph Allen and his men who survived the massacre at an airport but on their way back to the United States their plane crashes as a result of the Russians shelling them in the artillery and they are killed.

Meanwhile, TASK FORCE 141 reaches Rio de Janeiro's pavilions according to intelligence information to find Alejandro Rohas, the man who supplied ammunition for the attack. They eliminate crime organizations that control Rio de Janeiro's pavilions and seize Alejandro who tells Macrob's biggest enemy is imprisoned in Gulag. Soap decides to release the prisoner to help them against Makarov, they eliminate Alejandro and other crime organizations that have escaped and fled. TASK FORCE 141 With the help of the Sea Lions and the US Marine Corps, they discover that there is a drilling rig in which Russian soldiers kidnapped cia soldiers and they kill all Russian soldiers on the scene and extricate the cia soldiers then attack the Gulag Prison and kill all the prison guards there. Release the prisoner who turns out to be Captain Price, the hero of the previous game. Captain Price agrees to help but says extreme measures are needed and to convince the United States to assist him he breaks into a Russian submarine and launches an intercontinental ballistic missile to Washington D.C. si.
The missile explodes near the International Space Station (the impact is seen from an astronaut's eyes during an off-road operation). As a result of the explosion, electromagnetic radiation is created that paralyzes both warring sides in Washington. Ramirez's squad helicopter was dropped just minutes before the missile was hit by Russian soldiers and helicopters, but following an electromagnetic bomb blast all systems are disabled and Russian tanks, helicopters and aircraft crash. Following the loss of Russian air superiority, Ramirez and his company return to combat. The entire city is darkened, and all communication devices and optical devices are disabled. Once they find another group of American soldiers in the city, they reach the White House nuclear bunker and from there they reach the White House, which still has electricity, but is under Russian control. As they battle their way into the West Wing, they hear a message saying that the US command assumed, following the loss of contact with the capital, that Washington had fallen to the Russians, and were about to send an air strike to destroy the city. The only way to stop the attack is to signal, with the help of green smoke on the roof of the White House and the other important buildings in the city that are American-controlled and electricity still active. After a hard fight, the unit reaches the roof and manages to signal just before the planes bomb the city. In addition, they see green smoke on the other famous buildings in the city, indicating that it remains American-controlled. Then the Rangers celebrate the win and return to base.

To check out all the hiding places that Macrove can find, Task Force 141 members split: Price and Suap go to a scrap yard of aircraft parts in Afghanistan, and Roach and Guust go to Macrove's cabin in the Caucasus Mountains. The second group finds information that links Macrob to the airport cook and copies his hard drive. They go to General Shepherd's helicopter but he turns out to be a traitor, shoots them and thereby kills them, burns the bodies and takes the copy. Price and Soap discover the betrayal killing Macrove and Shepard's soldiers and flee with the assistance of Nikolai, an intelligence man who runs away while Macrove and General Shepherd's group fight. And by claiming that "my enemy's enemy is my friend," Macrove reveals to them General Shepherd's hiding place in Afghanistan. Price and Suap arrive there and kill Shepherd's soldiers, but after chasing boats during which Price and Suap kill Shepherd's soldiers chasing Shepherd manages to board and board a helicopter, but a second before their boat falls into Price's waterfall manages to kill the pilot and the helicopter crashes. After a brief recovery from the blurred Suap fall looking for the General as he limps, he finds him and tries to stab him with a knife but Shepherd stops the blow and drops him to the floor. General Shepherd takes the knife and stabs Suap in the chest. Sheppard pulls his gun and points it at Suape's face, and during the bullet he tells him that thirty thousand soldiers have been killed in Russia and he swears revenge with a war in Russia and says he knows he understands. Before he can shoot Suape enough, Price arrives, drops Shepherd and fights him. As Price and Shepherd struggle, Suep crawls toward Shepherd's gun, almost reaching but Shepherd notices and faints him with a kick to his head. He opens his eyes and sees Price and Shepard struggling. Soap removes the knife from his chest, throwing it at Shepherd's beating head in Price. The knife hits Shepherd's eye and he falls to the ground and dies. Price Lame gets up from Shepherd's body to Suap, he helps Suap walk and Nicolae arrives by helicopter and transfers Suap and Price to Helicopter and flies them to a hospital in India to treat them. The game ends with the words: "da , i know a place" (yes I know a place).


What do I think of him?

If you don't understand yet, Modern Warfare 2 is this year's action game. Both the single-player campaign and the multiplayer mode outweigh those of the first game, and despite the drawbacks and arguments - regarding servers, the 20% higher price than other games, the short campaign or morally problematic scenes - is worth it. Yes, it has its drawbacks, but they are all dwarfed by the overall experience. If you are an action lover, you want to play this game. is very.

The game got a score of 92 out of 100 by Online FPS by Steam.


there is a gameplay from the game:


original source:

https://www.google.com/amp/s/www.tgspot.co.il/call-of-duty-modern-warfare-2-campaign-remastered-official/amp/