Game Review Pillars of Eternity 2: Deadfire Beast of Winter!

in Hive Gaming5 years ago (edited)


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Source + My Edit.

Prologue -

Obsidian has seen quite a bit of success in recent years, mainly because the company that created Fallout: New Vegas knew how to deliver a high-quality game when the market was thirsty for one, such as Outer Worlds who completed the Good Fallout lack of Bethesda and Pillars of Eternity that completed The lack we got from Blizzard's Diablo 3. Last year, Obsidian released the sequel Pillars of Eternity 2: Deadfire and now, the game has reached the PlayStation 4 console.

Stay with me!


Pillars of Eternity 2: Deadfire Beast of Winter



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The Story -

Pillars of Eternity 2: Deadfire is a direct continuation of the first game. Your hero (whom you now create or import from the first game) sits in his fortress after the events of the first game when suddenly Attos, in the shape of a marble giant, destroys your fortress and kills you. The gods decide to bring you back to life to find out what the ultimate purpose of Atos is and why he is drawn to the energy sources of the world that lead souls to the next world, and empties them.


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Although playing the first Pillars of Eternity can greatly help you understand the world and the story, it is not absolutely necessary - at the beginning of the game you get an explanation of the events that happened in the first game and when the gods bring you back to life, you can choose the path your hero chose in the first game. Whatever the case, it does not allow you to define your story from the previous games as well and accurately as in The Witcher 3: Wild Hunt.

While the story is not as good to me as the story of the first game, I still think it is really interesting with special turns and really cool sub-characters to easily connect with.


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The World and the Bunch -

The world of Pillars of Eternity 2: Deadfire is huge.

The world map includes many cities to visit, abandoned villages to search for equipment, or dangerous areas with creatures and challenges to solve. When you come to different cities they are full of people having conversations, different cultures and it feels like everywhere is vibrant with life and there is always something to learn about the great world of Pillars of Eternity.

You're exploring this big world on a ship full of your team and gaming style gear like Sid Meier's Pirates, which adds another strategy to the game and gives a new face to its role style. In the high seas you can find additional equipment, trade with other ships and conduct naval battles. The battles are waged across the ships like many in-game events, with a choice of action to take and respond to the outcome that happens, very D&D style, like most of the game.


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All along you can expand your group with different heroes and abilities, each with their own unique role and set of traits to help you in open world events and events, such as a Rogue hero who can break you a locked box in a hostel room or pick someone you talk to to get an item task.

You can expand your squad with characters you encounter in the game world or recruit heroes at your local pub. With the heroes of the world you can have quite entertaining dialogues and have a different and unique personality, which really makes the world feel more alive and you feel like you are in control of a bunch of living heroes like a computer game Dungeons & Dragons (Dungeons & Dragons). But where the different roles and heroes really stand out is in battle.


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Battle -

The gameplay of Pillars of Eternity 2: Deadfire is similar to the gameplay of the first game, you control a group of heroes, each with his own class such as magician, thief, warrior, barbarian and priestess, with the option of choosing a class consisting of two sub-classes as well. The heroes are equipped with various items and weapons that they can exchange during battle such as ax, bow, swords and rifles, and there are countless items in the world that you can find, buy and create using Alchemy, so you can always prepare for any serious confrontation.

As the heroes rise, they strengthen their abilities, those who use the events of the game world as well as active combat abilities like lightning attack, summoning creatures to protect you, disappearance, damage to the enemy's vision and hundreds of different abilities.


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On the PlayStation 4, battles can take place in 2 ways: 1. Turntable - where each hero and foe gets a turn to do one action and move, and if it takes a long time to take action then there is a timeline on the screen to show after the turn of the action . 2. Real-time battle - The main battle mode of the computer version (except ship battles) where you control all heroes in real time and can stop the battle in the middle to assess the situation and give orders to your heroes.

The battle is very fun with countless possibilities, a lot of thinking and planning moves, and it includes a lot of strategy around the role of fighters, enemy and battlefield space. The real-time battle style reminds me of the Dragon Age: Inquistion battle and controlling both battle styles is very comfortable with the PlayStation remote, but whether the battle is completely comfortable on the PlayStation 4, I'll elaborate later.


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The Graphics -

For a genre game, the graphics of Pillars of Eternity 2: Deadfire are pretty good. There aren't too many things on screen at the same time as in Diablo 3, but the huge world and small details like the flames of fire and water movement make everything look much more vivid and beautiful.

Of course, the best visuals of the game come from the special attacks and creatures you will fight, and although there are magic that is made and disappearing in an instant, the whole game's display still looks great and the overall design of the game is outstanding.


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The Sound -

The music and dubbing of the game are also excellent. Pillars of Eternity 2: Deadfire has very catchy and relaxing music to match the D&D atmosphere the game is broadcasting.

Mixing the characters you interact with in the open world and within your group is excellent. Occasionally there is bad dubbing, mostly from the game's narrator, but most of the dubbers do a great job in their various roles and it feels like there is real chemistry between the characters and between you.


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Match to PlayStation 4 -

So as you have seen, from all other categories, the game is excellent in many respects on the PC and in some ways also on the Sony console, thanks to both possible battle modes. But that's where the match for the console stops.

One of the things that frustrated me and even made me bored until I wanted to change game was the loading times - wherever you go on the big map or in the small areas, you will encounter a loading screen and even though sometimes they are fast, it still feels like forever. The paintings shown at these loading times are beautiful, but how many times can you see the same 4 paintings and see the same 4 tips? This could at least be an opportunity to show more characteristics of the game's battle and not just define the 4 defenses that exist.


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In terms of control the game is functional but more than once I have encountered a lack of reactivity or precision between when I move the remote to what is happening on the screen. In addition, any action you want to take in managing your equipment takes too long and is inaccurate at all.

The battle itself was also hit by the fact that while the PC stands with the mouse on the ability to give details about this ability, PlayStation has no detail and to learn about the ability, you have to look for it in the hero's menu and try to remember what each action does, making the The whole experience is very unfriendly to new players, especially when it's barely clear what each button and action is doing. There is an in-game guide, but I don't think he explains it well enough, which is disappointing because it's still a great game that new players will be able to absorb into their world and successful series of games. Perhaps it is better for them to contact the PC version.


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Conclusion -

Pillars of Eternity 2: Deadfire is a great role-playing game thanks to a great battle system, interesting and expansive world, intriguing story, D&D elements and very good visual and visual display, but PlayStation 4 players should take into account that the game is uncomfortable and sometimes not fun on the console.

But if you're looking for a game in the Dungeon Crawler genre with a lot of content, options and playing time to make you feel like you're on a D&D adventure, then Pillars of Eternity 2: Deadfire is for you.


Pillars of Eternity 2: Deadfire Beast of Winter System Requirements (Minimum)


- CPU: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows Vista 64-bit or newer
- VIDEO CARD: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
- PIXEL SHADER: 4.0
- VERTEX SHADER: 4.0
- SOUND CARD: DirectX Compatible Sound Card
- FREE DISK SPACE: 14 GB
- DEDICATED VIDEO RAM: 512 MB

Pillars of Eternity 2: Deadfire Beast of Winter Recommended Requirements


- CPU: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows Vista 64-bit or newer
- VIDEO CARD: Radeon HD 7700 or NVIDIA GeForce GTX 570
PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: DirectX Compatible Sound Card
- FREE DISK SPACE: 14 GB
- DEDICATED VIDEO RAM: 1024 MB


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There is a gameplay from the game:


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Original source:

https://www.pcgalaxy.co.il/pillars-of-eternity-2-deadfire-game-review/