The asset was not sold, given, or assigned to another person or entity in the form it's downloaded from the site.
Buying an NFT in Psyber X allows you use of the stats and an integrated form of the licensed art wherein the gameplay is the focus.
What you can not do is repackage the image and sell the art to another user for use in their game. Creating an aesthetic NFT with no other uses would certainly fly dangerously close to this use, but our use falls well within the language of the license.
The next line even assumes you are using it in a commercial project, which means, they expect you to sell a product using their license. What they do no want you to do is to provide the asset in its entirety for unlicensed use.
None of the assets are given in a standalone state, but instead as integrated into the larger game.
Hm, I can´t judge, but it sounds a bit far-fetched if you say "we didn´t resell the art" when you "only" sold an NFT containing the art.
Also I am not familiar enough with the game. So far the NFTs can´t be used in the game, or can they?
NFT's on hive do not contain images. The NFT cannot contain art.
NFTs on Hive do contain images.
IPFS hashes that in most cases are readonly.
.
And that is the case for psyberx too.
They admitted their wrongdoing and are now finally talking to the artists to try and sort this out.
The metadata of the NFTs cannot be changed though. Remediations can only be put in place for apps that consume that data, but they need to be aware of the issue.
cc: @stayoutoftherz
Speaking with artists to ensure they are aware of how their licensed asset is being used is not an admission of wrongdoing.
That's called a remediation attempt.
.
There would nothing to talk about if they knew nothing was wrong.
But sure, psyberx be psyberx and never admit fault despite all the evidence.