It just got more ruthless
In the world of ARW things have been progressing. Some new inhabitants have started to appear, making it a bit more challenging for a goo blob to mind its own business.
Sworm
This two headed worm with an overall ugly appearance and shitty teeth, moves around slowly and spews nasty all over the place. Creating it has been a nice experiment in combining 2D graphics with the dynamic physics world. When you knock Sworm out, the animated 2D sprite is changed to a sprite that is mapped to the coordinates of three dynamic bodies. Creating a ragdoll that tumbles to the ground.
Lets have a look at it!
Sworm out and about
Spitting when finding a target
Getting knocked out by player doing the tonnage attack
If doing a tonnage attack on the center, Sworm is forced
to spit. A possible puzzle usage?
If doing a super tonnage attack, it is game over for Sworm
Tumble
Sticky with thorns, Tumble rolls around. It goes round and round, always sticking to the wall/ground or ceiling. It was implemented by casting rays and using that data to stick to the collider that the ray hit, moving either clockwise or counter clockwise. If the direction of movement is colliding with something (or no rays find a target), it traces for possible directions to move in and then goes on. A classic game foe.
Let's have a look!
Out rolling around, feeling cute
Finding a target and getting furious
That's it for this week. Try the current development build, directly in your browser, at Spelmakare.se. Use the green burger menu to navigate to the test level with the Sworm and Tumble.
Spelmakare is game development using web technologies.
bro I played the game and it looks great!!! I followed some steps of your post to understand a little because at first I did not understand it, but it's fun! greetings bro :D
Thanks for trying it out 👍
Wow this new enemies look awesome! Looking foward to confront em!
(pounding the worm to make it spit is so awesome!)
Haha yes, it did turn out quite satisfying 😁
this looks real interesting! 😃 these newly developed games need to be supported more often to be widely played, thanks for sharing about this! 😄
https://d.buzz
Thanks for picking it up